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Fixing the Zombies mod for Doom 2

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As every single person in the world knows, the Zombie mod for Doom 2 based off George Romero's zombie movies does not work in anything but Vanilla/Chocolate doom, due to huge glitches in ports like ZDoom, GZDoom, Skulltag and Zandronum, such as the civilians apparently turning into Cyberdemons and shooting the player with rockets when it should just walk around, those "charger" zombies being able to fly and those ones holding the heads firing fireballs for some odd reason.

I was wondering if anyone could possibly fix this mod to work properly primarily with Zandronum (for co-op). My friend did fix a lot of it a few years ago but he replaced most of what made the mod good despite strict instructions not to do that and we lost contact several years ago.

Just in case you don't have ZOMBIE.WAD, either Google it or more simply, download it from my Dropbox: https://www.dropbox.com/s/apgt9l6mwjkmo95/ZOMBIE.WAD

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