MD922 Posted September 19, 2014 What route did you use? I can't find anyway to get under 10 or even 10. 0 Share this post Link to post
4shockblast Posted September 19, 2014 MD922 said:What route did you use? I can't find anyway to get under 10 or even 10. Lower lift, grab blue key, open blue bar, get RL and grab red key, and get back to the blue bar before it finishes closing. Dunno if 9 is at all possible non-TAS. 0 Share this post Link to post
GrumpyCat Posted October 1, 2014 I beat some times in both tables, but this demopack will take forever to complete (as all other recent ones), isn't it? I'll better share it now. Map18 Nomo 0:13 UV-Speed 0:18 NM-Speed 0:19 Pacifist 0:59pg18.zip 0 Share this post Link to post
4shockblast Posted October 1, 2014 GrumpyCat said:I beat some times in both tables, but this demopack will take forever to complete (as all other recent ones), isn't it? I'll better share it now. Map18 Nomo 0:13 UV-Speed 0:18 NM-Speed 0:19 Pacifist 0:59 Nice demos! Demo pack will probably take awhile, but I doubt it will go completely inactive ever; even if no one else will be recording, I'll still be filling up the tables. I'm thinking I might make a demo pack thread here in case people don't want to bother with Google Drive. 0 Share this post Link to post
GrumpyCat Posted October 1, 2014 Yes, the way when anyone can see current best demos is more fun. Forgot this: Map21 Pacifist 0:07pg21p007.zip 0 Share this post Link to post
Kotzugi Posted November 2, 2014 Map 19: Closer to Hell UV-Max in 2:13 (was 2:26) Uhm, I used PG-RAW.WAD, but only now I saw that Cannonball used PG-RAW-X.WAD in this first post. Is this a problem? There was an issue with monsters refusing to spawn in (see README). If not, then over to you 4shockblast ;)pg19uvm-213.zip 0 Share this post Link to post
4shockblast Posted November 2, 2014 Kotzugi said:Map 19: Closer to Hell UV-Max in 2:13 (was 2:26) Uhm, I used PG-RAW.WAD, but only now I saw that Cannonball used PG-RAW-X.WAD in this first post. Is this a problem? There was an issue with monsters refusing to spawn in (see README). If not, then over to you 4shockblast ;) I don't believe there is a difference, but you missed the demo pack thread here. I did 19 max already. :P For that matter, I don't remember any issues with monsters spawning in. Edit: Looked at the demo that had no monsters teleporting in; actually, you don't wake up the monsters. In order to wake them up, you need to shoot at least once in the area with the secret with boxes of rockets and the switch to open the blue key. It's blocked off from everything else by sound-blocking lines. 0 Share this post Link to post
Kotzugi Posted November 2, 2014 Thanks, yeah I missed that thread. I just went on what was on the DSDA. Great run, but man that first minute or so looks super risky. At least for me it'd be. 4shockblast said:Edit: Looked at the demo that had no monsters teleporting in; actually, you don't wake up the monsters. In order to wake them up, you need to shoot at least once in the area with the secret with boxes of rockets and the switch to open the blue key. It's blocked off from everything else by sound-blocking lines. Thanks for that, what do you use by the way to check this kind of stuff, Doom Builder? And is this just bad mapping or was I suppose to know that :P 0 Share this post Link to post
4shockblast Posted November 2, 2014 Kotzugi said:Thanks, yeah I missed that thread. I just went on what was on the DSDA. Great run, but man that first minute or so looks super risky. At least for me it'd be. Thanks for that, what do you use by the way to check this kind of stuff, Doom Builder? And is this just bad mapping or was I suppose to know that :P I guess this isn't really bad mapping, though it's a somewhat confusing decision. Maybe the authors didn't expect the player to just not shoot in that area. What I did to check this is first look at your demo with IDDTx2 on the automap to see where the missed monsters were. Once I saw that they were standing still, it was obviously a case of monsters not being woken up. Then, I used Doom Builder to see how the teleporter closet was setup. 0 Share this post Link to post
Kotzugi Posted November 2, 2014 Cheers. I have Doom Builder, just didn't take the time yet to familiarize myself. Last question, on the spreadsheet, are the green times the improved ones? 0 Share this post Link to post
4shockblast Posted November 2, 2014 Kotzugi said:Cheers. I have Doom Builder, just didn't take the time yet to familiarize myself. Last question, on the spreadsheet, are the green times the improved ones? Yeah, the green times are the ones that were improved for the demo pack (or were demos for categories that hadn't been done before), red times are from DSDA. 0 Share this post Link to post
4shockblast Posted November 6, 2016 Map 04 UV-Speed in 1:03. Map 31 Pacifist in 0:19 (secret exit).pg_shock.zip 0 Share this post Link to post
4shockblast Posted November 12, 2016 Map 25 UV-Speed in 0:08. Double line skip to save a second. Edit: Haha, just realized this is also Reality, so it beats my half-assed Reality speed I spent 2 minutes on. Happened to run on the damaging floors at the right times I guess.pg25-880.zip 0 Share this post Link to post
4shockblast Posted January 19, 2017 Map 26 Tyson in 15:55. Only five maps are undone now.pg26t1555.zip 0 Share this post Link to post
4shockblast Posted January 21, 2017 kraflab said:12 Tyson in 21:03. Also I have strats for 27 in mind that would work non-TAS, so it's definitely doable and should be within my capabilities. 29 also seems a bit less difficult as well, but still probably in insane category and not in my plans.pg12t2103.zip 0 Share this post Link to post
4shockblast Posted January 31, 2017 kraflab said:27 Tyson in 54:39.pg27t5439.zip 0 Share this post Link to post
j4rio Posted February 1, 2017 Welcome to the dark side, 4shock. There's no coming back now. Enjoy your stay. 0 Share this post Link to post
rehelekretep Posted May 27, 2017 that final rocket at the exit door, i bet you were hoping the barrel RNG would be kind :D 0 Share this post Link to post
4shockblast Posted June 2, 2017 Map 17 UV-Max in 2:47. Demo included where I kill two barons in seven rockets. pg17-247.zip 2 Share this post Link to post
4shockblast Posted June 3, 2017 Map 27 UV-Max in 3:57. Bad time, but all perdgate maxes are now sub-4. pg27-357.zip 2 Share this post Link to post
4shockblast Posted October 3, 2017 I started filling the respawn table here some time ago, but gave up after two maps. pg10r200.zip pg19r108.zip 1 Share this post Link to post
4shockblast Posted November 19, 2017 Interested in never-released (because they were bad) pre-demo pack runs that I made? Map 17 UV-Speed in 1:42. Map 24 pacifist in 0:14. Also, a weird category: Map 31 secret exit pacifist with -altdeath. pg17-142.zip pg24p014.zip pg31ps002altd.zip 2 Share this post Link to post
4shockblast Posted February 6, 2018 Your bimonthly shockblast demo, coming right up. Map 10 pacifist in 0:18. pg10p018.zip 3 Share this post Link to post
Kaido Posted February 6, 2018 5 hours ago, 4shockblast said: bimonthly Yearly* 1 Share this post Link to post
rehelekretep Posted February 6, 2018 wow! how did you find that glide if you dont mind me asking @4shockblast ? 0 Share this post Link to post
4shockblast Posted February 6, 2018 32 minutes ago, rehelekretep said: wow! how did you find that glide if you dont mind me asking @4shockblast ? It's the same geometry as e1m8, so it wasn't hard to find. I had previously also used idclip to determine that I can reach the exit and press the exit button from the place I'd end up at after the glide. 2 Share this post Link to post