odysseyofnoises Posted August 11, 2013 play map07 of this wad using zdoom or gzdoom. After I kill the mancubi, that invisible wall with the cage textures does not lower. However it works without incident in prboom plus. WHAT the heck is this? LINK: http://speedy.sh/GqKCH/resonance.wad 0 Share this post Link to post
Netherstorm Posted August 11, 2013 It's probably just some glitched bug. Wouldn't get so worked up over it. 0 Share this post Link to post
odysseyofnoises Posted August 11, 2013 This isn't a one time glitch. the action has NEVER triggered for me on this particular map 0 Share this post Link to post
Netherstorm Posted August 11, 2013 I'm thinking it must be an action that only works in prboom, maybe the wad is completely made for prboom? 0 Share this post Link to post
odysseyofnoises Posted August 11, 2013 This is my wad, ROFL [in development] tagging a sector as 666 should lower a floor after all mancubi are killed of the map, regardless of port. But also I tried to play doom2 map07 with my gzdoom and that worked... so idk. probably my trigger is wrong, and if so, how do I actually do it right 0 Share this post Link to post
Netherstorm Posted August 11, 2013 Ah okay! Didn't know it was your wad. Anyway, are you making the wad with doom builder using 'Doom in Hexen format'? Make sure you are and that you're not making the wad in any other format (although the bland 'doom 2' format is okay). 0 Share this post Link to post
odysseyofnoises Posted August 11, 2013 I use only boom format now, hexen format is too limiting to zdoom 0 Share this post Link to post
Netherstorm Posted August 11, 2013 Ah, well I couldn't be sure if that's the problem anyway. 0 Share this post Link to post
odysseyofnoises Posted August 11, 2013 Yeah it has nothing to do with that. I just think I maybe didn't make the mancubus trigger correctly, I guess I'll look at map07 of doom2 and see if I can figure out how they did it... dunno what else to do 0 Share this post Link to post
Netherstorm Posted August 11, 2013 Try posting your problem in the zdoom forums, you'll get much more help. 0 Share this post Link to post
Genki Posted August 11, 2013 I think the problem is that you forgot to assign the "special_action" into your mapinfo, ex: map MAP01 "The sub-levels" nofreelook music BASE par 30 sucktime 37 nojump nocrouch next map02 sky1 STSKY1 noinfighting BaronSpecial (=====1 SpecialAction_LowerFloor (=====2 1 and 2 have to be together in order to work. and in your case you have to add "Map07Special" check out this 1 for More info: http://zdoom.org/wiki/MAPINFO/Map_definition 0 Share this post Link to post
odysseyofnoises Posted August 11, 2013 Putting Map07Special worked. awesome, thanks! 0 Share this post Link to post