Marine64 Posted August 12, 2013 Well I'm working in a Doom64-like wad for zdoom.I think it's not a total conversion,but uses everything that Doom 64 has. For this release I may call it Part 1,beacuse it will have only 8 maps.It will use Zandronum to run. Screenshots: http://s15.postimg.org/l19kscrmz/Screenshot_Doom_20120617_195552.png http://s15.postimg.org/kkod5x3vv/Screenshot_Doom_20120627_122443.png http://s15.postimg.org/swk47619n/Screenshot_Doom_20120627_122530.png http://s15.postimg.org/3vibw9hwr/Screenshot_Doom_20120627_122625.png http://s15.postimg.org/4ay730t7v/Screenshot_Doom_20120627_122654.png http://s15.postimg.org/vzkuajg8b/Screenshot_Doom_20120627_122715.png http://s15.postimg.org/z8z9h04bv/Screenshot_Doom_20130811_175212.png It's almost finished.Hope you like what you see! 0 Share this post Link to post
Average Posted August 12, 2013 Can I ask why you chose Zandronum? Is this multiplayer? :) 0 Share this post Link to post
Marine64 Posted August 12, 2013 I choose zandronum because of the monster pack.It has modifications for the skulltag monsters,and some other things,so I thought that would be cool to have them to fight against too. And DOOM 64 is the best ever made Doom. 0 Share this post Link to post
Netherstorm Posted August 12, 2013 Extremely nice job. Can't wait for the full version. 0 Share this post Link to post
Marnetmar Posted August 12, 2013 I love the atmosphere in the first, fourth and seventh shots! I'll be monitoring this closely, excellent job. 0 Share this post Link to post
AtTheGates Posted August 12, 2013 looks cool, always glad whenever i see something for doom64. 0 Share this post Link to post
Deleted_Account Posted August 12, 2013 Looks good! Love Doom 64 and it's superior graphics. 0 Share this post Link to post
Pirx Posted August 13, 2013 Marnetmar said:I love the atmosphere in the first, fourth and seventh shots! I'll be monitoring this closely, excellent job. those shots 4 and 7 remind me of quake, but whatever, all looks really good. 0 Share this post Link to post
Dragonsbrethren Posted August 13, 2013 I was going to say you need more color contrast between the top and bottoms of your sectors, then I saw Zandronum in the opening text. I'd be a lot more interested in a Doom64 wad for, you know, Doom64. 0 Share this post Link to post
Avoozl Posted August 13, 2013 The single non-gradiant coloured lighting of ZDoom doesn't seem to do it any good, zdoom is best used for psx Doom than Doom 64. Also I see you have used the high res texture resize, the original Doom 64 merely used anisotropic filtering and ZDoom's bilinear/trilinear is the nearest equivalent to it. 0 Share this post Link to post
Marine64 Posted August 14, 2013 Well,it's not a total conversion. Fellowzdoomer,it works in skulltag since the files are the same. Dragonsbrethren, I understand you.The Doom 64 EX is the perfect port for this.But I didn't like to create wads for it. Avoozl, the color system is hard to implement and won't look like Doom 64.Think of it as my tribute to Doom 64. 0 Share this post Link to post
_bruce_ Posted August 15, 2013 Anything Doom64 related is highly appreciated. Great shots. 0 Share this post Link to post
Guest DILDOMASTER666 Posted August 16, 2013 The lack of Doom 64's style of lighting really makes the maps look more like shit than they would otherwise. Use this feature to remedy this somewhat. 0 Share this post Link to post
Marine64 Posted August 20, 2013 Thanks _bruce_!Here a new screenshot: Uploaded with ImageShack.us 0 Share this post Link to post