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Linedef NoClip Glitch (Doom Press Release Demo)

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I created Test maps to the Doom Press Release Demo
the only problem im experiencing problems with Linedefs it lets me walk them into walls and stuff

Anybody know how to fix that and stuff?

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Unclosed sectors is another possibility, or double-sided linedefs that should be single-sided. Would help if we saw the map instead of playing a variant of Twenty Questions.

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You uploaded the original doompres.wad. They have the same MD5 checksum: 049e32f18d9c9529630366cfc72726ea

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