Captain Toenail Posted August 16, 2013 This is one mystery of Doom map making that has always eluded me - is there any way to select multiple sectors and change their floor/ceiling values whilst retaining their relative heights to each other? i.e. move an entire room upwards, keeping stuff like alcoves, tables etc. at the correct height. I am currently using Doombuilder2 and GZDoomBuilder. 0 Share this post Link to post
Memfis Posted August 16, 2013 Yep, open their properties and put ++X in the floor and ceiling fields to raise everything by X units. At least that's how it is done in Doom Builder 1.68. I wonder if neat tricks like this are documented somewhere... Maybe there is more cool stuff that I don't know about? 0 Share this post Link to post
Ribbiks Posted August 16, 2013 yes, look at the key commands preferences in db2, I forget what it's called, but I have it bound to control+mousewheel(up/down). incredibly useful if you design rooms independently around 0 height then piece them together 0 Share this post Link to post
Captain Toenail Posted August 16, 2013 Great that works. Saved me so much time, thanks. 0 Share this post Link to post