Fellowzdoomer Posted September 25, 2013 If u look at some screenshots (search forums), then youll see that its delayed. That was the first post i made on doomworld btw. 0 Share this post Link to post
Katamori Posted September 29, 2013 Not a good sign if your first DW post was Post-Hell'd 0 Share this post Link to post
Fellowzdoomer Posted October 25, 2013 SORRY FOR LONG WAIT!!! School started back up for me, so i barely can work on my projects. I made changes to project. 1: Level 1 is Rebirth instead of Post Morten - i can't make a decent hell environment work. 2' Got an offical prototype from Scifiesta43. Thanks, bro! 3: New stuff from deh, like text (my end) and enemies (scifiesta43's end) like tge Cyber Imp and Dark Cardinal. 0 Share this post Link to post
schwerpunk Posted October 26, 2013 No screens and no downloads make schwerpunk something, something... 0 Share this post Link to post
RichardDS90 Posted October 26, 2013 I liked the first Cyberdreams, it's good to see a sequel of sorts, I'll probably make a map for this project. 0 Share this post Link to post
Fellowzdoomer Posted October 26, 2013 Pure Hellspawn said:are there any screenies? Its not screenie worthy yet. Dont worry! DON'T WORRY!!! 0 Share this post Link to post
RichardDS90 Posted October 26, 2013 Fellowzdoomer, check your messages, I've PMed you. 0 Share this post Link to post
RichardDS90 Posted October 26, 2013 http://www.mediafire.com/download/m7jui3alg9ia723/Convey.wad My first ever WAD I've made! Apart from that, MAP08, let me know if you have any suggestions or run into any problems. :) 0 Share this post Link to post
Fellowzdoomer Posted October 26, 2013 Good! I suggest having a lowering floor (floorheight 854) by the exit. 0 Share this post Link to post
RichardDS90 Posted October 26, 2013 Same place as the lowering wall or further in? 0 Share this post Link to post
Fellowzdoomer Posted October 26, 2013 The alcove with the switch. And add an exit, too. :-D 0 Share this post Link to post
RichardDS90 Posted October 26, 2013 I changed it to being a walkover linedef. Is it best I increase the height of the lowering wall? There's already an exit in the map. 0 Share this post Link to post
Fellowzdoomer Posted October 26, 2013 Where? I press it, nothing happens. The lowering wall is OK. 0 Share this post Link to post
Fellowzdoomer Posted October 26, 2013 Fellowzdoomer said:Where? I press it, nothing happens. The lowering wall is OK. Ya know what? PM me. No need to spam a thread ...I said, spamming my thread. 0 Share this post Link to post
Fellowzdoomer Posted October 29, 2013 http://www.mediafire.com/view/?937t90epoa5cn5h The link above is a link to a hack that makes the Mancubus and the Arachnotron shoot rockets. The glitch is that they will fight their own species. Mancubus vs Mancubus!! Try this on Doom 2 map 07 Plutonia map07 Or even plutonia map32. 0 Share this post Link to post
scifista42 Posted October 29, 2013 It works. But I'm not sure if it's actually a good choice which would affect gameplay in a positive way. Specially the arachnotrons. You know, they (both species) can even commit suicide by their own rockets! I once (and recently) made quite the same thing in DEHACKED - replaced mancubus shots with rockets. But to balance things out, I also made the mancubuses invulnerable to radius damage (by inheriting from Spider Mastermind thing - basically replacing Spider Mastermind with them) and the rockets to do zero missile damage. Which also enabled them to NOT infight with cyberdemons. And I planned these mancubi to be used very sparingly and carefully. I'd recommend you doing it too. This all what I explained. For the sake of balance, and a 'sane' gameplay. 0 Share this post Link to post
Fellowzdoomer Posted October 29, 2013 Think of the puzzles. Besides, your bex replaces the spidey. oh yeah...what's the clipboard object in DeHackEd? Is that something that should not be touched? 0 Share this post Link to post
mrthejoshmon Posted October 29, 2013 Right, I made a basic shell of a quick map. If anybody is interested in turning this wad I just speed mapped into something good download it and have away with it: http://www.mediafire.com/?tvgfyg9ul393es6 0 Share this post Link to post
Fellowzdoomer Posted October 29, 2013 map number is map02. forgot to tell us that. 0 Share this post Link to post
Fellowzdoomer Posted October 30, 2013 http://www.mediafire.com/?z2v43ja16sy3rjt My map01. Just skip over the imps and you'll be fine. http://www.mediafire.com/?29majawzmz4ngt6 this is the updated one. 0 Share this post Link to post
RichardDS90 Posted November 3, 2013 http://www.mediafire.com/download/9ydn9e4ybc4dd98/Convey.wad MAP08 Updated the crushing ceiling to work better and added a linedef to reduce the very long wall. http://www.mediafire.com/download/7nxnhu7c4p0cyd5/Clock.wad MAP21 A weird map that I thought up for Cyberdreams 2. 0 Share this post Link to post
Fellowzdoomer Posted November 5, 2013 The submissions look pretty good! I really liked the Clock. Salahmander, what happened to the crushing ceiling in The Conveyer Belt? 0 Share this post Link to post
RichardDS90 Posted November 6, 2013 Fellowzdoomer said:The submissions look pretty good! I really liked the Clock. Salahmander, what happened to the crushing ceiling in The Conveyer Belt? Cheers! I had a feeling the Clock would be quite an interesting gimmick for Cyberdreams 2 so I believed it would work. As for the Convey, the crushing ceiling were seperate, so I kinda put all the sectors together and the crushing ceilings are all in one, so it looks better. 0 Share this post Link to post
Tormentor667 Posted November 7, 2013 Oh yes, good idea this project is :D 0 Share this post Link to post
Fellowzdoomer Posted November 13, 2013 Guys. Offical wad name is Dreams2.wad i got map07 done. Upload ir to mediafire then share it. http://www.mediafire.com/?3i11fva75da6436 The water teleporter is the front only. Make the cybie kill the spider. Go on the area with the green pedestool. If you're lucky, you'll rocket jump to the ledge to the switches. 2 squishes, cybiers dead. The other side is the exit. Inspired by TNT MAP04 0 Share this post Link to post
Fellowzdoomer Posted December 8, 2013 I dunno what I'm gonna make for map17, but map30 is in the making! 0 Share this post Link to post