Chris Hansen Posted September 16, 2013 Hi all. I have a minor problem in a level I am currently making with GZdoomBuilder. I hope one of you can help me. I am trying to make a type 1 solid 3d floor (linedef action 160) over a scrolling floor (linedef action 223), which is moving barrels (custom radioactive looking barrels from Realm667's bestiary). The scrolling floor is set to move both texture and sprites so that it looks and acts like a conveyor belt. The problem is, that when the player steps onto the platform/floor, then the barrels moving on the floor underneath stops/clogs as if the player is standing on the scrolling floor and thereby preventing the barrels from moving. But, he is standing on the floor above. What setting do I need to set on the sprites or the scrolling floor? Or am I trying to something that can't be done in Gzdoom? Any help or advice would be greatly appreciated! 0 Share this post Link to post
Chris Hansen Posted September 17, 2013 Really? Noone has an idea? :( Would it help if I uploaded a sample .wad or a couple of screenshots? 0 Share this post Link to post
Gez Posted September 17, 2013 Are you using the "infinitely vertical actors" compatibility option? 0 Share this post Link to post
Chris Hansen Posted September 17, 2013 I am not 100% sure, but I haven't changed any settings on the sprites and I assume that its off per default. But I will check it. And what I can deduce from your question is, that it might be related to the sprites more than anything else? 0 Share this post Link to post
Graf Zahl Posted September 17, 2013 You may have to replace the barrels with versions that add the +CANPASS flag. Doom's decorations do not have this flag but if they move themselves (as on a conveyor belt) they may need it to avoid being blocked by other stuff. 0 Share this post Link to post
GreyGhost Posted September 17, 2013 Chris Hansen said:Really? Noone has an idea? :( I managed to replicate the problem yesterday but didn't have a solution, it wasn't caused by infinitely tall actors. Graf's suggestion of adding the +CANPASS flag to those bestiary barrels works a treat. 0 Share this post Link to post
Chris Hansen Posted September 17, 2013 Great! I will try it out later today when I get home. Thanks a lot guys, I really appreciate it! 0 Share this post Link to post
Chris Hansen Posted September 17, 2013 Confirmed. It works! Thanks again! 0 Share this post Link to post