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dufferton

AI help please

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yo im just wonderin if theres a script out there that makes a monster run AWAY from the player instead of towards them?
(if so please send it)

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Guessig that you are using an advanced port like zdoom, you have two choises:
1)if you are using decorate to define a new monster, just add "+FRIGHTENED" into the monster property definition.
2)if you want to do that into a acs script, use instead "SetActorProperty (int tid, int property, str value)", that is a more flexible option. the usage is described there: http://zdoom.org/wiki/SetActorProperty

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In Vanilla Doom (i.e Dehacked), one can give a monster a minus speed value, to make it move away from the player, instead of approach.

No port specific stuff needed then.

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