dufferton Posted September 19, 2013 yo im just wonderin if theres a script out there that makes a monster run AWAY from the player instead of towards them? (if so please send it) 0 Share this post Link to post
Cacowad Posted September 19, 2013 Guessig that you are using an advanced port like zdoom, you have two choises: 1)if you are using decorate to define a new monster, just add "+FRIGHTENED" into the monster property definition. 2)if you want to do that into a acs script, use instead "SetActorProperty (int tid, int property, str value)", that is a more flexible option. the usage is described there: http://zdoom.org/wiki/SetActorProperty 0 Share this post Link to post
Vermil Posted September 20, 2013 In Vanilla Doom (i.e Dehacked), one can give a monster a minus speed value, to make it move away from the player, instead of approach. No port specific stuff needed then. 0 Share this post Link to post