Koobis Posted September 20, 2013 So yeah i started making a new wad with x amount of maps. Not sure how many yet, have one map ready for ya though. I would appreciate your input on improving this wad and maps as i make new ones. I suggest playing on UV difficulty only, otherwise its too easy. heres the download link. https://www.dropbox.com/s/pf5ci6jfl0m3cvk/Nonameyet.wad Maps are made by me Tunes by Jonsered 0 Share this post Link to post
joe-ilya Posted September 20, 2013 Where are the monsters? How do I progress without idcliping? What source port is this made for? Why doors have awkward unpeggeds? Why is the second map is the actual MAP05 , when I tried to IDCLEV29 the game crashed? The fights are boring (exept for the knight fight) and the traps suck , I just got straight through the door and the cacos couldn't get me , there should some backtracking to get back there. The only reason most of the fights are boring is because they're all in a bland hallway with stone pillars. But detail is cool. And why is there a wolfenstein texture behind the starting gates? You could do better if the big sectors would have some fighting. 0 Share this post Link to post
Koobis Posted September 20, 2013 Where are the monsters? How do I progress without idcliping? Where exactly do you need to use it ? Works fine for me :o What source port is this made for? I usually play it with GZDoom Why doors have awkward unpeggeds? i dont know ? Why is the second map is the actual MAP05 , when I tried to IDCLEV29 the game crashed? Its all messed up at this point, will be fixing this The fights are boring (exept for the knight fight) and the traps suck , I just got straight through the door and the cacos couldn't get me , there should some backtracking to get back there. I thought this would be the case, looking into it The only reason most of the fights are boring is because they're all in a bland hallway with stone pillars. hmm, ok? And why is there a wolfenstein texture behind the starting gates? Didnt notice that! thanks You could do better if the big sectors would have some fighting. Its sorta supposed to be a intro kinda, with a story that comes later on 0 Share this post Link to post
joe-ilya Posted September 20, 2013 Then this is made for GZdoom ,OK. I was playing with PRDoom+. There' also a HOM on the right blood lake. I can take the backback secret through the wall. It's hard to tag that secret and It's possible to see through a line to the left of that trap on the left side of the pillar. 0 Share this post Link to post