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Koobis

Unholy domain (working title)

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So yeah i started making a new wad with x amount of maps. Not sure how many yet, have one map ready for ya though. I would appreciate your input on improving this wad and maps as i make new ones.
I suggest playing on UV difficulty only, otherwise its too easy.


heres the download link.
https://www.dropbox.com/s/pf5ci6jfl0m3cvk/Nonameyet.wad

Maps are made by me
Tunes by Jonsered

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Where are the monsters? How do I progress without idcliping?
What source port is this made for?
Why doors have awkward unpeggeds?
Why is the second map is the actual MAP05 , when I tried to IDCLEV29 the game crashed?
The fights are boring (exept for the knight fight) and the traps suck , I just got straight through the door and the cacos couldn't get me , there should some backtracking to get back there.
The only reason most of the fights are boring is because they're all in a bland hallway with stone pillars.
But detail is cool.
And why is there a wolfenstein texture behind the starting gates?
You could do better if the big sectors would have some fighting.

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Where are the monsters? How do I progress without idcliping?
Where exactly do you need to use it ? Works fine for me :o

What source port is this made for?
I usually play it with GZDoom

Why doors have awkward unpeggeds?
i dont know ?

Why is the second map is the actual MAP05 , when I tried to IDCLEV29 the game crashed?
Its all messed up at this point, will be fixing this

The fights are boring (exept for the knight fight) and the traps suck , I just got straight through the door and the cacos couldn't get me , there should some backtracking to get back there.
I thought this would be the case, looking into it

The only reason most of the fights are boring is because they're all in a bland hallway with stone pillars.
hmm, ok?

And why is there a wolfenstein texture behind the starting gates?
Didnt notice that! thanks

You could do better if the big sectors would have some fighting.
Its sorta supposed to be a intro kinda, with a story that comes later on

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Then this is made for GZdoom ,OK.
I was playing with PRDoom+.
There' also a HOM on the right blood lake.
I can take the backback secret through the wall.
It's hard to tag that secret and It's possible to see through a line to the left of that trap on the left side of the pillar.

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