Gez Posted January 16, 2014 I feel like the nonsense is going for the Holy Magical Number of 32 instead of stopping at whatever feels appropriate for the project. 0 Share this post Link to post
The_MártonJános Posted January 16, 2014 Not exactly the annoying fact that the entire project seems unfinished or something - but if they're doing that, at least they'd be also doing something for the player in order not to be able to enter the next level (seeing the original - e.g. - MAP22 after 21 miraculous and well-designed levels is kinda ruining illusion). Not even to do a premise for the "Holy Magical Number 32". You've chosen to do a MegaWad, alright? Keep the fucking enthusiasm burn for the entire project, the hell of it! Or, if you stop at a certain point, at least don't allow players do the rest of the work like they're playing Doom2.wad. 0 Share this post Link to post
mouldy Posted January 16, 2014 Yeah if I did stop short of 32 I would probably add a "the end" map with no exit. I'll have a think about it, i'm not in any particular hurry to get it all done so could just slowly chip away at it. 0 Share this post Link to post
Gez Posted January 16, 2014 Cell said:You've chosen to do a MegaWad, alright? The official definition of "megawad" for the /idgames archive is "at least 15 levels". :p 0 Share this post Link to post
chexwarrior Posted January 17, 2014 @Gez: I did not know that. Mouldy, these tight monster infested levels are usually not my style, but I have to admit I've been having a blast playing this on HMP... I personally don't think you should go for 32 levels if you aren't feeling it, so far every level has felt unique and I'd rather see that continue. 0 Share this post Link to post
Vermil Posted January 17, 2014 Gez said:The official definition of "megawad" for the /idgames archive is "at least 15 levels". :p I thought I read it was 20. 0 Share this post Link to post
The_MártonJános Posted January 17, 2014 I assume for WADs with over 40 or 45 levels the term 'GigaWad' should be given. Just sayin'. 0 Share this post Link to post
Phobus Posted January 17, 2014 My personal view on that is: 15-31 is a MegaWAD 32 is a "full" MegaWAD 33-63 is still a MegaWAD 64 is a HyperWAD 96 is an OhmygWAD 0 Share this post Link to post
joe-ilya Posted January 18, 2014 ducon said:And a single map with 10617 monsters? Nuts.wad 0 Share this post Link to post
Gez Posted January 18, 2014 The real question is to know how many maps you need to get a kilowad. 0 Share this post Link to post
scifista42 Posted January 18, 2014 Gez said:The real question is to know how many maps you need to get a kilowad. For a kilowad you need 10 maps, each consisting of 100 linedefs. ;) 0 Share this post Link to post
General Rainbow Bacon Posted January 18, 2014 Well, that brings up another question. Is there anything large enough to be considered a gigawad? 0 Share this post Link to post
scifista42 Posted January 18, 2014 ^The /idgames archive. :I (apologizes to mouldy for all this off-topic, I won't continue any more) 0 Share this post Link to post
The_MártonJános Posted January 18, 2014 Okay, back to topic. How deep is it turning out to become? 0 Share this post Link to post
mouldy Posted January 18, 2014 Cell said:Okay, back to topic. How deep is it turning out to become? I should be penetrating the earth's crust by map 20. I'm guessing things will get a little strange after that. 0 Share this post Link to post
DeathevokatioN Posted January 20, 2014 Wow, I'm loving this so far, you really give Doom's stock textures justice.... very inspiring maps with exciting gameplay that's right up my alley! :) Nice work so far, and good luck on completing it, whether completing it means finishing 32 maps or 20 maps. 0 Share this post Link to post
axdoomer Posted January 22, 2014 I went through the first episode. Yours levels are very interesting. Keep up the good work! 0 Share this post Link to post
mouldy Posted January 22, 2014 thanks guys! Currently working on the secret maps, I figure I have to have those even if I don't make it to the full 32 0 Share this post Link to post
Sokoro Posted January 22, 2014 Phobus said:My personal view on that is: 15-31 is a MegaWAD 32 is a "full" MegaWAD 33-63 is still a MegaWAD 64 is a HyperWAD 96 is an OhmygWAD 30000 is a TrollWAD 0 Share this post Link to post
mouldy Posted March 5, 2014 Just bumping this with some progress.. Episode 2 is about 90% done, just one more map to do and then a load of gameplay tweaking. This episode will have more monsters and more chaos (although I might have to tone it down a bit..) It'll probably be ready in a couple of weeks. Here are some pics from the picture thread: A mess that happened A mess waiting to happen An unholy place An unholy mess 0 Share this post Link to post
tourniquet Posted March 5, 2014 These shots look great. Looking forward to this, EP1 was allready damn brill... 0 Share this post Link to post
Obsidian Posted March 5, 2014 Random question, you planning an epic boss fight for the last map? And I mean epic in the actual sense, not the bastardized internet version. :) 0 Share this post Link to post
mouldy Posted March 5, 2014 Obsidian said:Random question, you planning an epic boss fight for the last map? And I mean epic in the actual sense, not the bastardized internet version. :) I'll start thinking about the final chapter after I finish this episode, I'm gonna go for the full 32 maps no matter how long it takes. If by boss fight you mean using a monster that wasn't in the original doom then that might be beyond my expertise, but I will try and make it as epic as I can whatever happens. 0 Share this post Link to post
Obsidian Posted March 5, 2014 Alright. In case you want a new monster, flick me a PM and I can piece something together for you. 0 Share this post Link to post
General Rainbow Bacon Posted March 6, 2014 I gotta say I love the "going down" deeper into Hell every map concept. I've kinda always wanted to do something like that. I wonder how deep Hell goes ;) 0 Share this post Link to post
Xaser Posted March 6, 2014 I really hope that the last map has you emerging on the other side via an upside-down building in China. 0 Share this post Link to post