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LanHikariDS

Doomguy Hologram 'weapon'?

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Hello, I'm new here and I was wondering if there's a weapon that, when fired, places an immobile Doomguy infront of the player who fired and is destroyed when punched (that hopefully doesn't overwrite Weapon Slots 1-7), for my Multiplayer TC WAD for Ultimate DOOM, Because I'm working on a Tabletop RPG map, and such a 'weapon' would be helpful for both the players and the GM to mark enemy locations. Could you please provide a download link, as well as the name of the tool needed to add it to my WAD (I have SLumpEd and DeHackEd. Played on Chocolate DOOM), thank you.

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BaronOfStuff said:

Not gonna happen.

I don't see why not. If it's added into the wad itself, wouldn't it work? I mean, It's not like it'd have an AI or anything, it'd just stand there... and vanish when punched...

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BaronOfStuff said:

Not in Chocolate Doom; your modding options are very limited.

Well, is there another source port with a simple netplay setup without parameters or external applications that WOULD allow it?

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This would be possible fairly easy using DeHacked, although you'd be limited to the 4 basic Doomguy colors and it would have to replace an existing weapon slot. I'm certain that's the only way in Choco Doom/DOS Doom. I know such a thing is possible, but maybe not exactly as described.

If you wanted to stretch out to Boom, or preferably ZDoom based ports, you might have an easier time doing this.

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Now to find download for the weapon lump. I considered it a given for the Hologram to be of one of the stock 4 colors... If I must, I'll replace a weapon, but, couldn't it be set into an overlay slot (ex. Chainsaw/Super Shotgun)? Obviously, If I had this in my inventory, I wouldn't need weapons for that map, but I don't want to delete a weapon for a deathmatch map... Really, all it'd need to be is a Rocket Launcher with different graphics lumps assigned to the missile's sides, and set the missle's speed variable to 0.

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in vanilla and boom you can only replace existing things with another of the same size, this way you need to replace 1 weapon with the one you want to put in.
else if you use an advanced port like zdoom http://zdoom.org/Download you can add new things using the lump called DECORATE http://zdoom.org/wiki/Decorate . if you seach through the wiki you will find everything you need.

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I'd be willing to replace the Super Shotgun, but that doesn't exist in Ultimate DOOM. I do have GZDOOM for single-player, would that work as well as ZDOOM?

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