DooMBoy Posted April 18, 2002 See the title of the thread for details. :) As for me, I would create one that has all the options of ZDoom (both in-game and when it comes to editing), and the ability to turn on the GL options from the menu, kind of like in EDGE. And it would have MD2 support. And of course, two kinds of WAD loading: either from the console (Legacy) or click and drag, a la ZDoom. Now tell me about yours. 0 Share this post Link to post
Zaldron Posted April 18, 2002 Decal/Sprite UV handling, DDF, poly-based compiling, Shader support, Shader UV handling, Floor/Wall consistency, manual object entries for decoration (a la Duke3D) and static 4 pixel lightmaps. It would be called...ZalDOOM 0 Share this post Link to post
Jon Posted April 18, 2002 hmm it would be prboom perhaps, with a console, maybe GL (if done well) and good netplay. Thats about it. 0 Share this post Link to post
Doom-Child Posted April 18, 2002 Full 3D look up/down (no ZDoom shearing), octtree instead of bsp, dynamic lighting withOUT lightmaps (lightmaps are the dumbest idea I've ever heard of), proper collision dectection between particle engine and game engine (I want to see ricochets off of Revenant armor), and decent goddamn 3d models. DC 0 Share this post Link to post
Zaldron Posted April 18, 2002 Doom-Child said:dynamic lighting withOUT lightmaps (lightmaps are the dumbest idea I've ever heard of Don't bash ZalDOOM damnit! ;) Uuh you know it's gonna run at 0.03 fps if you apply stencil buffers or shadow maps in a level like Vrack3 ^_^ 0 Share this post Link to post
nxn Posted April 18, 2002 It'd probably be called NXNDoom or DooM-X-NaVaS or DoOoM's MoOoSe 0 Share this post Link to post
IMJack Posted April 18, 2002 As ZalDoom, but with scripted/smart cameras, scripted events, new special sectors, scripted pathways within and linking special sectors, and tear out the FPS engine and interface, replaced with the RPG engine/interface I'm writing (tentatively titled "2d10"). 0 Share this post Link to post
Zaldron Posted April 18, 2002 Uuh yeah I forgot something along the lines of ACS. Too bad no one seems to care about it. 0 Share this post Link to post
Kid Airbag Posted April 18, 2002 ZDoom, with ACS being much much easier to implement. 0 Share this post Link to post
Zaldron Posted April 18, 2002 I think that's more the editor's fault than Zdoom's... 0 Share this post Link to post
Kid Airbag Posted April 18, 2002 Well, someone needs to make an editor in which it's much easier to do ACS. 0 Share this post Link to post
Zaldron Posted April 18, 2002 True. Problem is, besides Why, we need people at least working on an editor. 0 Share this post Link to post
Lord FlatHead Posted April 18, 2002 I wouldn't really change anything about the source ports. I'd much rather like to see a Quake-like standard for Doom modding. WAD files would be like Q3's .pk3 files, including dlls for doing all kinds of mods, support for large 24-bit textures, MP3 and OGG support, etc. 0 Share this post Link to post
Erik Posted April 18, 2002 Q1 style lighting with lightmaps. 24/32 bit color. Unlimited segs, sides etc. Boom support. ACS+DDF support with more advanced enemy behaviour coding possible. Good netcode. That's about it. No 3Dfloors and no slopes. 0 Share this post Link to post
Naked Snake Posted April 18, 2002 It would have JDooM's sweet look, but Godly MD2 models, and you could do things like from SoF like blow their heads off or shoot off their legs, shit like that, but with the editing power of ZDooM, the features of EDGE and the features of legacy. 0 Share this post Link to post
Lazer Posted April 18, 2002 Simple: -ZdoomGL of the latest version of Zdoom, but with the ability to turn GL on and off. -3d bridges. -The ability to declare new thing #'s, like with DDFs, but a dehacked style of editing. Also some new code pointers. -Dynamic lighting, but the ability to have sector lighting as well. 0 Share this post Link to post
Liam Posted April 18, 2002 LHeretiC -A Heretic-only port, win32 compatible, Opengl -3dfloors/Slopes -Scripting (ACS) -DDF -Client-Server multiplay -Dynamic Lighting, Hi-Res texture support, and other eyecandy -SUPPORT FOR HHE PATCHES 0 Share this post Link to post
deadnail Posted April 19, 2002 ZDoom XXL: -launching program without command line specifications has a more complete menu, including the following options: ---iwads also include chex, hacx, millennium ---'game dll' lets you choose between zdoom, 1.9 exe or any other port ported to zdoom (think of edge.dll) ---play demo with a file finder should also be there, for convenience ---a renderer drop down list, including opengl, opengl2, minigl, direct3d, and of course 32-bit software rendering -new .wad format... .zwad. it's a zipfile with the following advances: ---any .tga in the zipfile is automatically a texture a/o flat ---lumps are .txt ---version.txt would be there... and would specify iwad and version -the following are miscellaneous advances: ---zdf support (zdoom ddf) ---up to 4 player splitscreen ---client/server/dedicated server/server search-join all in same exe ---internal level editor with 3d mode for texturing similar to build ---botmatch dm ---REAL TIME display option, so you're not late for work or school ---weapon icons pop up when you select them with the wheel, like UT ---room over room ---MP demos recorded also record EVERYONE's viewpoint, and you can view up to four of them at the same time in splitscreen I'm medicatd that's all i can think of atm and please don't rag on me for my spelling kthnxbye. =) 0 Share this post Link to post
fraggle Posted April 19, 2002 Wow, my own source port, what an idea :) 0 Share this post Link to post
deadnail Posted April 19, 2002 Zaldron said:DID I MENTION FULL HEXEN SUPPORT?!? You did now crumly. That's right. I called you crumly. What the fuck are you going to do about it? That's right. You're going to watch your life savings deteriorate and probably cuss me out in argenpanish or something. I can take it becaue i can't understand it. So buka ola me chilito taco your ass yourself bucko 'cuz i don't give anything closely resmebling a fuck other than my phone. 0 Share this post Link to post
sirjuddington Posted April 19, 2002 ZDoomGL. Oh and when the new ZDoomGL is done, it is supposed to be able to be implemented straight into ZDoom (ie an opengl option in the menu, which will be REALLY nice) 0 Share this post Link to post
deathz0r Posted April 19, 2002 fraggle` said:Wow, my own source port, what an idea :) CAPTAIN WITTY TO THE RESCUE! 0 Share this post Link to post
Naked Snake Posted April 19, 2002 Ok, I got new ideas Visual ------- MD2 models for everything Hi-Res textures Blood splatters on walls, floors and ceilings (if you get blood on the ceiling, you're kicking ass) Damage to walls from guns, rockets, fireballs, ect. You could do things like shoot a zombie in the face and watch it's head go flying Random graphics for the enemy models (like in SoF) OpenGL, Direct3d, Software Lens flare Sound ------- All the midis would be replaced with MP3s of the midis Echos, like in JDooM Funky shit ----------- Freelook Jumping (optional) Ducking (optional) Alternate attack modes Weapon modes (ex. M-16. Primary attack : shoot full auto Alternate attack : single shot MODE 2 Primary attack : 3 shot burst Alternate attack : shoot grenade Weapon upgrades Reload states Enemy reload states A DDF/Dehacked thingy, but with more power FraggleScript ACS BooM support Full Hexen support Full Heretic support Full Chex Quest 1, 2 and 3 support Full Strife support Full Hacx support Kick ass netcode Start a server from within the game CTF Domination Harvest Other DM modes Chasecam New ammotypes Room over room Cool launcher Bots Classes support (like Hexen, but can be for the other games, like Doom, Heretic, ect.) Weapon packs for each class (like Hexen again) Cutscene support There is other stuff I probably forgot again, but hey...this is a lot of stuff. 0 Share this post Link to post
Lüt Posted April 19, 2002 bigbadgangsta said:Ok, I got new ideasSo you basically want somebody to convert the Doom textures to Quake2 format? 0 Share this post Link to post
Kid Airbag Posted April 19, 2002 bigbadgangsta said:All the midis would be replaced with MP3s of the midisNO. That would mean just about all the custom WADs would run on MP3s, making them a bitch to download. 0 Share this post Link to post
DooMBoy Posted April 19, 2002 SlayeR said:ZDoomGL. Oh and when the new ZDoomGL is done, it is supposed to be able to be implemented straight into ZDoom (ie an opengl option in the menu, which will be REALLY nice). Where did you hear this at? This is very exciting news. Sweet! 0 Share this post Link to post
nxn Posted April 19, 2002 sopposedly it should be more stable to. /me hopes for the best. 0 Share this post Link to post