Blue Shadow Posted November 10, 2013 What nodebuilder does Doom Builder 64 use? I've downloaded the latest SVN build, but it doesn't appear to come with any nodebuilders! The "Compilers/Nodebuilders" directory is just empty. 0 Share this post Link to post
Kappes Buur Posted November 12, 2013 From http://doom64ex.wordpress.com/faq/ 0 Share this post Link to post
Blue Shadow Posted November 12, 2013 So, all this time since the editor appeared on the scene, to this day, one can't run custom maps made with the editor with Doom 64 Ex? 0 Share this post Link to post
Gez Posted November 12, 2013 Of course you can run custom D64EX maps! I can't tell you the process to follow, but I know it can be done since it has been done. Actually, I think DB64 doesn't come with any nodebuilder because the nodebuilding code is integrated into it directly. It's not like ZenNode or ZDBSP are going to make the LEAFS lumps needed. I cannot confirm either way, though. 0 Share this post Link to post
Dragonsbrethren Posted November 12, 2013 DB64 used to come with D64BSP. Is something wrong with the SVN builds or has it been moved internally as Gez suggests? 0 Share this post Link to post
Blue Shadow Posted November 12, 2013 I checked the SVN repository for DB64 but it's not there. However, it'd seem that it's part of the Doom 64 Ex repository (in "raw source", not compiled executable). 0 Share this post Link to post
andrewj Posted November 13, 2013 Doom64 EX has a custom node builder based on glbsp. I doubt very much it was integrated into the editor (though it's a possibility). More like Kaiser just forgot to include it. Very very likely you can use a binary from a previous version / full release. 0 Share this post Link to post
Blue Shadow Posted November 13, 2013 if it's integrated, then I don't see how to make the editor compile the map for me. Now, I hate to ask, but could someone upload the nodebuilder for me? I don't want to install the editor - again - just to get the tool from it. 0 Share this post Link to post