dew Posted September 14, 2014 And all it took was being a whiny bitch on IRC. :) 0 Share this post Link to post
j4rio Posted September 14, 2014 Congratulations on the bugfix release. 0 Share this post Link to post
Snakes Posted September 14, 2014 Thank you! I'm fairly confident that this supermegafinal release. I'll be glad to watch people destroy these maps but I don't know if I ever want to open it in Doombuilder ever again. 0 Share this post Link to post
4shockblast Posted September 22, 2014 Snakes said:Thank you! I'm fairly confident that this supermegafinal release. I'll be glad to watch people destroy these maps but I don't know if I ever want to open it in Doombuilder ever again. My map 10 UV-Speed desyncs with that version. Seems like the old buggy map 10 somehow made it back into the wad (where a spectre teleports into the bars and the exit walls don't lower). 0 Share this post Link to post
blob1024 Posted October 12, 2014 oh man what's wrong? sry snake again, but what's up with this demo? last pack of 12 enemies can't teleport in, while in regular (non-demorecording) try they did I used the complevel2 as suggested in the attached file. geez.ur23_jesuschrist.zip 0 Share this post Link to post
Andrea Rovenski Posted February 12, 2015 MAP03 -Fast in 4:10 MAP08 Max in 5:50urdemos.zip 0 Share this post Link to post
Andrea Rovenski Posted February 19, 2015 MAP13 UV -Fast in 7:29ur13fast729.zip 0 Share this post Link to post
Andrea Rovenski Posted February 19, 2015 MAP12 UV -Fast in 7:00ur12fast700.zip 0 Share this post Link to post
Andrea Rovenski Posted February 20, 2015 MAP13 Tyson in 21:19 hoooooly freaking heckur13tyson2119.zip 0 Share this post Link to post
Andrea Rovenski Posted February 22, 2015 MAP05 Tyson in 16:08ur05tyson1608.zip 0 Share this post Link to post
Andrea Rovenski Posted February 22, 2015 Does anyone know if map 4 is maxable? There's a group of guys that look like they should appear after I hit the switch that enables me to get the blue key, but they just don't come in. 0 Share this post Link to post
4shockblast Posted February 22, 2015 Cyberdemon531 said:Does anyone know if map 4 is maxable? There's a group of guys that look like they should appear after I hit the switch that enables me to get the blue key, but they just don't come in. That's an issue that was brought up in the demo pack thread but fixed. However, the latest version of UR contained some bugs that were fixed in previous versions, so the "final" version may still have this bug. 0 Share this post Link to post
Andrea Rovenski Posted February 22, 2015 So then, for this version, max wouldn't require them I guess, right? Also, some -fast demos. MAP01 in 1:07 MAP02 in 3:39 MAP05 in 8:17 MAP06 in 7:08urfasts.zip 0 Share this post Link to post
Andrea Rovenski Posted February 25, 2015 Episode 1 (1-11) UV Speed in 21:49 Also, it appears I accidentally loaded the wrong ur, so its this one instead whoops]urep1spd2149.zip 0 Share this post Link to post
TendaMonsta Posted February 25, 2015 MAP05 - UV-Fast in 5:37ur05f537.zip 0 Share this post Link to post
TendaMonsta Posted February 27, 2015 MAP06 UV-Fast in 4:34ur06f434.zip 0 Share this post Link to post
ExclusiveAlias [CBD] Posted August 5, 2015 MAP02 UV-Fast (3:06)ur02f306.zip 0 Share this post Link to post
Akse Posted September 7, 2015 4shockblast said:My map 10 UV-Speed desyncs with that version. Seems like the old buggy map 10 somehow made it back into the wad (where a spectre teleports into the bars and the exit walls don't lower). Snakes said:I'm fairly confident that this supermegafinal release.So, is it? I'd like to know before i start TASing it. 0 Share this post Link to post
Snakes Posted September 11, 2015 Akse said:So, is it? I'd like to know before i start TASing it. Dew... deeeeeeeew?! (No) Frankly, I vowed never to touch this wad again, and I've managed to hold true. I'll have to try and compile the right bits 'n pieces. I'd love to see a TAS so this'll make a good kick in the pants. 0 Share this post Link to post
Andrea Rovenski Posted September 11, 2015 Please for the love of god make a final (final (final)) release that works. 0 Share this post Link to post
4shockblast Posted September 11, 2015 Yeah, I'd love to see a TAS of this using all the crazy tricks in this one, and it'd be nice if all my demos for this wad weren't broken with the latest "final" version of this. :P @Akse, btw I dunno if you saw the thread, but Hock did a TAS of this up to map 4 or so, and maybe he has some stuff done for later maps (he never posted anything and I dunno how to get in touch with him). 0 Share this post Link to post
dew Posted September 11, 2015 Oh yeah, I said I'd look into compiling a bugfixed version, but then real life stole all my free time. Snakes whenever you come to irc, we should look into this if you're still willing, heh. 0 Share this post Link to post
Snakes Posted September 15, 2015 dew said:Oh yeah, I said I'd look into compiling a bugfixed version, but then real life stole all my free time. Snakes whenever you come to irc, we should look into this if you're still willing, heh. I'll try and pop in at some point this week to fix it so I can finally sleep again. 0 Share this post Link to post
Andrea Rovenski Posted October 26, 2015 MAP23 UV Max in 6:23ur23max623.zip 0 Share this post Link to post
rehelekretep Posted July 29, 2017 map04 max 3:06 recorded with the DSDA version urdpfix.wad ur04m306.zip 3 Share this post Link to post
Andrea Rovenski Posted August 2, 2019 filler up ur04ty952.zip ur01nos13.zip ur01ty48.zip ur02f235.zip ur02ty219.zip ur03ty1322.zip 0 Share this post Link to post