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Spike

GLbsp probs...

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Everythings going lovely, map05 is coming along great as a demonic mining area surrounded by lava and BANG, GLbsp causes the lense flares to go through the roof and the game to hang.
WinTEX can be used to delete the GL info, and the game runs fine after a non-gl bsp build... but being a perfectionist *guffaw*, the hair-thin sector breaks get on my nerves.

Any ideas?

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Please clarify: Why do you need GLBSP? Are you using a GL port?

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Yes, i'm using Jdoom to take advantage of the dynamic lighting (makes the levels look ten times more atmospheric). This is the first problem i've experienced with it.

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Only problems i've had with GLBSP are in Alien Vendetta Map20 and eaeuro03.wad wich are just too big. What wad were you playing?

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It's a wad i'm building myself - map05 (Depths of Cocytus). I've got the map working now, by deleting and recreating some sectors, but i'm still none the wiser as to what caused it.
The map uses heavy light sourcing (red torches and lava) and it's an underground mine complex...
Any ideas? The map's available at reznor.demon.co.uk.

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