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invictius

wad2pdf error

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Delete the PLAYPAL lump from ndcp2.wad and rebuild the GL nodes, it'll also help if you build a set of GL nodes for doom2.wad and include that wad on the command line before ndcp2.wad.

Don't know where the 1.7 binaries have disappeared to - so it's just as well I don't throw much away, it will handle that wad once the palette lump's removed.

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Why does wad2pdf fail to work if there's a PLAYPAL lump in a wad? Seems odd.

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It works with a standard sized PLAYPAL lump, but for some reason the one in ndcp2.wad is 72 bytes oversize.

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Haha. Count the bytes in the following string: "This lump was created by The Cookie Monsters InkWorks for DOOM (ver 1.1)" :p

Good thing that SLADE 3 has made InkWorks obsolete. ;)

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Heh - well spotted. Might have a look at the source later and see if I can work out why the size matters.

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