Memfis Posted December 11, 2013 what exactly causes this, editing adjacent sectors or something? what if I "bury" these linedefs in more sectors, could it save them from losing textures? if someone could look in the code, I would be very grateful! 0 Share this post Link to post
Da Werecat Posted December 11, 2013 Memfis said:what exactly causes this, editing adjacent sectors or something? Creating new sectors, it seems. I just pasted a texture where it can't be seen, and then used Make Sector tool; the texture was removed, even though nothing really changed. 0 Share this post Link to post
Obsidian Posted December 11, 2013 Not to mention SURPRISE STARTAN on untextured walls. 8-P 0 Share this post Link to post
Memfis Posted December 11, 2013 Yeah, it seems that DB removes textures when you need them (like in this case) and adds textures when you don't need them (untextured holes for monsters, different light levels, etc). :) 0 Share this post Link to post