Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  


Recommended Posts

Hi there! I've very recently gotten back into making doom levels, and I wanted to share my most recent creation:


It's for a feature that midnightresistance.co.uk are running, called #DOOMCEMBER, in celebration of the 20th birthday.

Here are a couple screens:


Runs with Doom2.wad, tested with GZDoom and Zandronum. I usually play with WASD + Mouselook (no jumping)

Share this post

Link to post

It's a good map, and as you say, ammo is really tight without secrets. Just two things: Secrets themselves and the two "main" areas. You could make them a little less symmetrical so they don't become too predictable, but that's just my opinion. Otherwise, a good job.

PS: 12:30 in my third attempt on UV. Works fine in ZDoom 2.7.0.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this