jmickle66666666 Posted December 11, 2013 Hi there! I've very recently gotten back into making doom levels, and I wanted to share my most recent creation: https://dl.dropboxusercontent.com/u/8943931/games/2013/MIDNIGHT.wad It's for a feature that midnightresistance.co.uk are running, called #DOOMCEMBER, in celebration of the 20th birthday. Here are a couple screens: https://dl.dropboxusercontent.com/u/8943931/gfx/2013/Screenshot_Doom_20131211_224542.png https://dl.dropboxusercontent.com/u/8943931/gfx/2013/Screenshot_Doom_20131211_224616.png https://dl.dropboxusercontent.com/u/8943931/gfx/2013/Screenshot_Doom_20131211_224639.png Runs with Doom2.wad, tested with GZDoom and Zandronum. I usually play with WASD + Mouselook (no jumping) 0 Share this post Link to post
Walter confetti Posted December 12, 2013 Last shot looks too filled of rockets and ammo in that little post.... however looks kind of nice 0 Share this post Link to post
jmickle66666666 Posted December 13, 2013 the actual level has quite little ammo (outside of secrets) 0 Share this post Link to post
Zed Posted December 14, 2013 It's a good map, and as you say, ammo is really tight without secrets. Just two things: Secrets themselves and the two "main" areas. You could make them a little less symmetrical so they don't become too predictable, but that's just my opinion. Otherwise, a good job. PS: 12:30 in my third attempt on UV. Works fine in ZDoom 2.7.0. 0 Share this post Link to post