Catoptromancy Posted January 16, 2017 MAP22 was originally named "FBase 6: Remanasu" in fbase6.wad Either one or both! 0 Share this post Link to post
Voros Posted January 17, 2017 Catoptromancy said:MAP22: Remanasu I don't know what that means, and I don't care. It's better than Lava Canyon. 0 Share this post Link to post
Voros Posted January 18, 2017 Looking back at this thread, someone mentioned "not sure". I know it was the guy saying he doesn't know what to name it. But hat would be an amazing name for the secret levels, don't you think? Entering Not Sure It pokes you with some humour, and I believe that's good. Frankly, I find Safety in Numbers/Summer Residence to be a bit strange/too vague. No offence Voltcom9. 2 Share this post Link to post
MidnightMage Posted January 18, 2017 Voros said:I find Safety in Numbers/Summer Residence to be a bit strange/too vague. No offence Voltcom9. No offence taken. I didn't actually provide either of those names but I do agree with you that they seem rather vague. 0 Share this post Link to post
Voros Posted February 18, 2017 Anybody got good names for DM31 and DM32? Edit: bah, used Gentlepoke's and Voltcom9's name proposals. 0 Share this post Link to post
Ferk Posted March 15, 2017 (edited) This got removed in the forum update: ---- Maybe this thread should be updated. Judging by the dehacked.lmp file it looks like all the maps have names already (except for C3M5, which is an empty placeholder map). I'm glad that C1M7 was named "Transportation Bay" instead of "Research Lab", which would be weird for the story considering the entire chapter 2 is supposed to be the Labs already. --- EDIT: C3M5 was recently named to "Oblation Temple" Edited March 15, 2017 by Ferk 0 Share this post Link to post
The Strife Commando Posted July 20, 2018 One of the maps for Phase 2 can be called, "Watch Out For It" or City of Lost. 0 Share this post Link to post
MarineOnTheForum Posted September 21, 2019 (edited) Maybe "Warehouse" for E2M6? 0 Share this post Link to post
TheMagicMushroomMan Posted August 4, 2020 (edited) e1m1 - Ultrabland Complex e1m2 - Ubergeneric Tech 1 Share this post Link to post
MrFlibble Posted August 6, 2020 On 8/4/2020 at 4:24 AM, TheMagicMushroomMan said: e1m1 - Ultrabland Complex e1m2 - Ubergeneric Tech Is that supposed to be a meta-joke, or are you expressing criticism of map design this way? TBH I'm not a big fan of the new E1M1 because of its rather confusing layout, but E1M2 is a longtime classic. 0 Share this post Link to post
doomfighter667112349 Posted August 6, 2020 (edited) yeah e1m2 is my favorite freedoom 1 map 0 Share this post Link to post
MrFlibble Posted August 6, 2020 I also like the tune that was playing in E1M2 in versions up to 0.10 or so. Feeling pretty nostalgic about the old versions of Freed∞m generally. The old, pre-Raymoohawk releases were criticised by many for bad art quality, but actually I think the visuals are pretty consistent, at least in Phase 1. 1 Share this post Link to post
doomfighter667112349 Posted August 6, 2020 (edited) i miss the old maps like old map19 the castle map and the old e1m1 Edited August 6, 2020 by doomfighter667112349 0 Share this post Link to post
MrFlibble Posted August 6, 2020 TBH the current one ain't bad either, but the old tune gives me a nostalgic mood. The first version of FD that I had was 0.7, so it was sometime in 2012. I'll be honest, I was rather sceptical about the art back then too (before I actually played) but I was on the hunt for all kinds of FOSS remakes of commercial games and FD was the prime example. I played a lot of vanilla PWADs that aimed to recreate the original feel of Doom levels, including Simply Phobos, the CH Retro Episode and Planet Phobos, as well as NJDoom and NMD, with Phase 1 and MBF in DOSBox. Back then I mostly preferred vanilla PWADs to the original FD levels because in many places, I felt there was a clash between the art style/quality and the advanced BOOM features introduced in some levels like the underwater section in E1M3 (IIRC), conveyor belts and the like, which would be more appropriate in something akin to Duke Nukem 3D. The levels also had very little in terms of Doom style secret areas. But I still played through almost the entirety of the FD shareware episode. 0 Share this post Link to post
TheMagicMushroomMan Posted August 6, 2020 9 hours ago, MrFlibble said: Is that supposed to be a meta-joke, or are you expressing criticism of map design this way? TBH I'm not a big fan of the new E1M1 because of its rather confusing layout, but E1M2 is a longtime classic. 'Twas a jest. But I do remember Freedoom having some generic and bland looking assests, this is the main reason why I never really play through it. Then again, it is a longstanding community project and this is to be expected. An admirable undertaking though. 1 Share this post Link to post
doomfighter667112349 Posted August 8, 2020 my favorite freedoom episode 1 map is also e1m6 0 Share this post Link to post