uryu the wind scythe Posted December 19, 2013 OK...so I have searched all over, and I'm sure its here somewhere... but darned if I can find it. Anyone hook me up with a link to a tutorial witch tells how to write the code for a animated 3d model? I know the basics of importing a 3d model, but the rest has eluded me so far. Also, i have looked THOUGHLY thrugh DS-MODELS.PK3 and cannot figure out what i am doing wrong. Help is greatly appreacitated. 0 Share this post Link to post
bcwood16 Posted December 19, 2013 What Engine are you coding for, I can help with Doomsday stuff, but not worked with any other engine. 0 Share this post Link to post
Vermil Posted December 19, 2013 The heading of that particular wiki article is misleading; as those are only definitions for ZDoom and ZDoom derived ports, not all ports as the heading implies. 0 Share this post Link to post
plums Posted December 19, 2013 Anything on the ZDoom wiki implies only ZDoom and child ports, though I agree that this is not be obvious to someone unfamiliar with it. "MODELDEF is the lump which defines models used in hardware-accelerated ports" means hardware-accelerated ports based on ZDoom in this case. 0 Share this post Link to post
uryu the wind scythe Posted December 20, 2013 I'm working with skull tag, zandronium, and gzdoom. The mod has no problems with any of these so far... I'll try the information on this link and hope it works. 0 Share this post Link to post
uryu the wind scythe Posted December 28, 2013 OK I finnaly got some time from work, and I'm wondering...does this apply to weapons as well? (I'm having trouble with blenders way of animating models...) P.s im uaing. GZDOOM only now. 0 Share this post Link to post