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The Fallen Base- My first map

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Oh boy, here we go.
This .wad is my first map, which I titled "The Fallen Base". It does make use of some ZDoom features. Not very long, and not very impressive, although for my first (completed) map, I feel pretty good about it. There are a few new enemies, a new song, and one new weapon. I also used the 5th Episode Texture Pack, 1 Doom Alpha texture, and two sky textures. It's a small techbase-themed map that uses an MIDI of the song "Sadeness-Part 1" by Enigma.
Here are some screenshots:


Textures and most flats by Nightmare
CARDS by id
FOGGY by Raven
NIGHTSKY by osjclatchford
SADENESS- MIDI of Sadeness by Enigma
Rifle firing sound by Rogue
Medical Backpack use sound by id
Baby Cacodemon by Scroton, IMX, MagicWazard, id Software, and Raven Software
Hell Worm projectile shoot by id edited by Xim
Rifle parts by id disassembled by Minigunner
Flash and original pickup sprite by Mike12
Rifle ammo sprites by Captain J
Chair by id
Bubble by Croteam
Medical Backpack and Ammo Satchel by BloodyAcid
Chaingun Demon by neoworm, Vader, and DeVloek
Rifleman Zombie by Marty Kirra
Baby Cacodemon by osjclatchford
Hell Worm and Projectile by Freedoom (Scuba Steve?)
Super Imp Attack Sprites by The Innocent Crew
Bubble by Captain Toenail
Chaingun Demon by Carnevil and DeVloek
Baby Cacodemon by Yuraofthehairfan, MagicWazard, and IMX
Super Imp by Graf Zhal (With my translation to set it apart from normal imps)
Randy Heit for ZDoom
Graf Zhal for GZDoom
I appreciate constructive criticism, as always, but please be polite with it. :)

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Hey, looks cool, I'll check it out in a few days when I get the chance.

Spoiler tags don't work here like they do on the ZDoom forums, consider just posting the thumbnail and linking to the full image? imgur thumbnail filename is the same as the image name with an s before the file extension, e.g. http://i.imgur.com/x4hXxi7s.png

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I think it's good for a first map! The music was something epic. Also I have very little experience with custom guns and monsters, so it was nice.

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Hey, that was all right. Nothing too amazing but a solid first map.

I had mixed feelings about the ZDoom stuff, though I tend to prefer more vanilla-styled maps. The new monsters and enemies seemed a bit unnecessary overall, with the best use being the small cacos who were fun and cute and the most needless being the tweaks to the SSG that you only get for one fight. A lot of the new monsters etc. weren't that different from vanilla ones, and make more sense in a longer series of maps than in a single short level IMHO. But that's OK. Scripting etc. was fine, I'm not a huge fan of tying so much to killing all the monsters in an area but again that's just preference. The big concern I have when new mappers use a lot of ZDoom stuff is that they try to use those things to mask deficiencies in their mapping fundamentals, such as architecture, encounter design etc. and I don't really get that feeling here, so good.

Visually it's a bit of a mixed bag, the outdoor areas mostly looked good and the new texture use was also good. A few things looked kind of off or weird, don't know if I played the new or old version though so maybe some of these were fixed.

The tekwall mixed with stargr looks cool but the way it just cuts off for that one strip looks a bit funny imho.

Not thrilled about this sky choice, I think the fog is from Hexen? It looks kind of ugly against anything that isn't also fog.

Greywall borders here, seems strange and accidental. The sides have different offsets too.

Cutoff base of door looks a bit odd, would be better to have a step cut into the floor I think.

Anyhow that's all pretty minor stuff really.

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