chesse20 Posted January 1, 2014 i put it in using slade and when im building the map in doombuilder it looks right but when i play the game in zdoom or zandronum the color palette is the same colors as dooms normal palette whats wrong? 0 Share this post Link to post
Blue Shadow Posted January 1, 2014 Unlike GZDoom and Zandronum's OpenGL renderer, ZDoom's software renderer doesn't support truecolor mode (or colors outside the game's palette) in an image, and it'll remap the image's colors to the closest colors available in the game's palette. 0 Share this post Link to post
Gez Posted January 1, 2014 You have added a PLAYPAL and it doesn't show in-game? Where exactly did you put it? The PLAYPAL should be in the global namespace. It should not be between any *_START/*END markers, and it should not be in a map wad in a pk3 archive. 0 Share this post Link to post
scifista42 Posted January 1, 2014 What you need to know is: Palettes simply do not work in GZDoom and in Zandronum OpenGL renderer on PNG graphics. But they should work in ZDoom. EDIT: Corrected again. 0 Share this post Link to post
TheMightyHeracross Posted January 1, 2014 We need to see that wad to know, that or a screenshot of the PLAYPAL lump in the list in SLADE 0 Share this post Link to post
gOrEE33 Posted January 3, 2014 Any playpal lump must be in top of the list. Every iwad it have like that. 0 Share this post Link to post
Enjay Posted January 3, 2014 gOrEE33 said:Any playpal lump must be in top of the list. Every iwad it have like that. Incorrect and incorrect. It does not have to be the first entry and not every IWAD has it like that (heretic.wad, hexen.wad, plutonia.wad, tnt.wad). However, it should not be between markers such as S_START/S_END etc. 0 Share this post Link to post
gOrEE33 Posted January 3, 2014 Enjay said:Incorrect and incorrect. It does not have to be the first entry and not every IWAD has it like that (heretic.wad, hexen.wad, plutonia.wad, tnt.wad). However, it should not be between markers such as S_START/S_END etc. 1. Heretic DOES have the playpal on the top 2. I already know that it wouldnt be between s_start and the s_end 3. Sorry, i said it incorrectly: Only Iwads maded from scratch must have their custom palette, not the sequels of doom... Yeah? 0 Share this post Link to post
Enjay Posted January 3, 2014 gOrEE33 said:1. Heretic DOES have the playpal on the top Not in my copy: but I suspect that the EXTENDED lump isn't in the original 3 episode WAD. As long as it's there, and not in an incorrect namespace (like S_* markers) PLAYPAL should work. I have a few custom IWADs where PLAYPAL is not the first entry. I also just experimented with a copy of DOOM2.WAD and put the PLAYPAL lump right at the end of the WAD. DOOM2.EXE still played it correctly. 0 Share this post Link to post
Gez Posted January 3, 2014 The Doom engine doesn't care about the position of a lump, outside of it being within certain markers or not. 0 Share this post Link to post
gOrEE33 Posted January 5, 2014 Enjay said:Not in my copy: (Fuck you too) but I suspect that the EXTENDED lump isn't in the original 3 episode WAD. As long as it's there, and not in an incorrect namespace (like S_* markers) PLAYPAL should work. I have a few custom IWADs where PLAYPAL is not the first entry. I also just experimented with a copy of DOOM2.WAD and put the PLAYPAL lump right at the end of the WAD. DOOM2.EXE still played it correctly. Well, ok not saying anything, but:Enjay said: I have a few custom IWADs where PLAYPAL is not the first entry. I also just experimented with a copy of DOOM2.WAD and put the PLAYPAL lump right at the end of the WAD. DOOM2.EXE still played it correctly.[/B] Ok ok, nevermind... 0 Share this post Link to post
GreyGhost Posted January 5, 2014 Enjay said:but I suspect that the EXTENDED lump isn't in the original 3 episode WAD. Correct, PLAYPAL is the first lump in that wad. 0 Share this post Link to post