Dream_Warrior Posted January 8, 2014 I'm using Doom in hexen and can't get all monsters to transport at once. What I do is make a seperate room with these monsters in them and give them all the same tag (1). Then I create the area where I want them to transport to and give that a tag (2) and then I put down the same amount of teleport destination icons as there are monsters (3) Then, on the line def that I want to transport these monsters I select: teleport group: Group ID: 1 Source ID: 2 Target ID: 3 But for some reaon not all of them transport. Why is this? How do I fix it? 0 Share this post Link to post
Kappes Buur Posted January 8, 2014 This Example: TELEPORT_GROUP uses an Open script, but you can use a linedef trigger just as well. TELEPORT_GROUP.wad Teleports the specified group of actors from one area to another while keeping their same positions relative to each other. Note: 'relative to each other' means to pay close attention to: 1. the location of the teleport destinations 2. the direction pointer of the teleport destinations 77:TeleportGroup (tid, source, destination, movesource, fog) tid: The TID of the actor(s) to teleport. If 0, teleports the activator only. source: The spot relative to which to teleport. This must be a teleport destination object. destination: The destination spot relative to which to spawn, which must also be a teleport destination. movesource: If 1, the source object teleports along with the other actors fog: Set to 1 to use teleport fog, or 0 to teleport without. 0 Share this post Link to post