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TimeOfDeath

Doomworld Mega Project 2014 - final versions up

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DOOMWORLD MEGA PROJECT 2014

LIMIT-REMOVING/BOOM WAD: DMP2014.zip (5.4MB)

ZDOOM PK3: zDMP2014.zip (66MB)

DMP2014v4.wad

vanilla / limit-removing / boom

 1 = Attention: MAP02-MAP12 boom compatibility
 2 = Doomkid
 3 = Alfonzo
 4 = Du Mhan Yhu
 5 = cannonball
 6 = BloodyAcid
 7 = Obsidian
 8 = Fellowzdoomer
 9 = TheMightyHeracross
10 = tourniquet
11 = Breezeep
12 = Pinchy
13 = Attention: MAP14-MAP29 doom2 compatibility
14 = pcorf
15 = SFoZ911
16 = Solid Snake
17 = walter confalonieri
18 = Rorix
19 = Philnemba
20 = Katamori
21 = C30N9
22 = dobu gabu maru
23 = schwerpunk
24 = sincity2100
25 = joe-ilya
26 = ChaingunnerX
27 = Jaws in Space
28 = reality 2.0
29 = BlueFeena
zDMP2014v1.pk3

zdoom

1 = FireSeraphim
2 = Scypek2
3 = obake
4 = Eradrop
5 = the_miano
6 = Getsu Fune
7 = DMGUYDZ64
8 = Toxie Rocks
DESCRIPTION:
The goal of this project is to get as many Doomworld mappers as possible to make a map, from newbies to veterans (last year we had 55 mappers). Nobody will be rejected. There is no theme. Mappers can make any kind of map they want. The end result of this project is like going through the /idgames archive and playing random wads.

Previous projects: DMP2013 and DMP2012.


SPECIFICS:
    one single player map per person for Doom 2
    any map format (vanilla, boom, g/zdoom, etc.)
    new textures, flats, animated textures, music, sprites, DECORATE, etc. are ALLOWED, as long as you don't replace original stuff from doom2.wad

    for textures, flats, animated textures: you can either use an external texture pack, or you can include textures/flats in your wad with a 3 character prefix (ex: TODxxxxx)

    DON'T use the map07 or map30 slots and don't use secret exit line actions
    the maplist will be sorted by format and then chronologically (if you want a certain sky for your map, use a port that allows sky transfers)

    ALL MAPS ARE ACCEPTED: whether they're huge epic maps, joke maps, tiny maps, beautiful maps, ugly maps, etc. Except for abusive maps that use scripts to change people's settings or are 1 GB while unzipped, etc. Make your map however you want.
DEADLINE = END OF 2014

When your map is done, post it in this thread and tell us what your map is compatible with (vanilla, boom, g/zdoom, etc).



= = = MAPS = = =MAPPERS
AD_79
=== Alfonzo ===
BaronOfStuff
=== BloodyAcid ===
=== BlueFeena ===
=== Breezeep ===
=== C30N9 ===
=== cannonball ===
Cell
=== ChaingunnerX ===
ChronoSerge
Clusterone666
CorSair
Crasger
dachauncinator
=== DMGUYDZ64 ===
=== dobu gabu maru ===
=== Doomkid92 ===
=== Du Mhan Yhu ===
Ed (if essel does one)
=== Eradrop ===
Eris Falling
=== Fellowzdoomer ===
=== FireSeraphim ===
Flamen0d
Flesh420
=== Getsu Fune ===
Ijon Tichy
Inkie
=== Jaws In Space ===
Joe667
=== joe-ilya ===
=== Katamori ===
kildeth
MFG38
minigunner
mrthejoshmon
Netherstorm
Nuxius
=== obake ===
=== Obsidian ===
=== pcorf ===
Phendrena
=== Philnemba ===
Phobus
=== Pinchy ===
plums
PRIMEVAL
=== reality 2.0 ===
=== Rorix ===
Salahmander2
=== schwerpunk ===
scifista42
=== Scypek2 ===
=== SFoZ911 ===
sgt dopey
=== sincity2100 ===
=== Solid Snake ===
Springy
SteveD
Superluigieth1
=== the_miano ===
=== TheMightyHeracross ===
TheMionicDonut
The_Trigger
TimeOfDeath
=== tourniquet ===
=== Toxie Rocks ===
Ven
=== walter confalonieri ===
Xaser
Zakurum

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While I haven't even brought my DMP2013 submission to the end, sign me up please. :)
Space Base 3 must come before the deadline!

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If my latest "5 Rooms of Doom" submission doesn't make it (that project seems to be almost done with maps) I'll put it here.

One thing's for sure, whatever I put here will be 1337 times better than that other POS map I made :).

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Here is a map. This map was started during the finals days of the Monochrome Mapping Project, originally intended for a potential squeal. Since I don't see MMP2 happening I'll go ahead & just have it released with this project. This map is limit-removing, if you've played the original MMP you know what to expect from my maps.

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@ Jaws in Space re Greenville: Holy shooting gallery, only I'm the duck! This is a hitscanner's paradise, but you provide lots of explosives to deal with them. Very challenging, and very satisfying. I do so love how zombies fall apart when they die.

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Okay, time to get into another mapping challenge to intrude into all my everyday duties. Just kidding, won't count as a problem at all. Sign me up ASAP!

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Sign me up yet again and I'll whip up some kind of map one day.

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