Crispy Doom 4.3 (Update: Sept 19, 2017)

2 hours ago, bzzrak said:

Eidt: btw what's this DM 3.0 thing? What makes it better that 2.0?

It's deathmatch 2.0, but weapons stay. 

 

In Odamex, it's know as "Newschool" deathmatch, but I believe it first appeared in Doom Legacy 1.27. Most modern multiplayer-oriented source ports use this a their default set of rules (items respawn and weapon stay). 

Edited by axdoomer
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Da Werecat you were correct, it was just that I had it set to double-click. I never played with a mouse in high school! How embarrassing. Fabian, no problem with mouse trigger, and what I love about the map is the old grainy look. I see that there is more information shown in the colors than in the original, and that is cool.

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Update September 15, 2017: Crispy Doom 4.2 is released!

Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original.

Crispy Doom 4.2 has been released on September 15, 2017. It is based on Chocolate Doom 2.3.0.

 

The changes since 4.1 are mostly polish of previously introduced features.

This is supposed to be the last released based on SDL1.

Please visit the Crispy Doom homepage for more information:
https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#History_of_changes

The Crispy Doom source code is available at GitHub:
https://github.com/fabiangreffrath/crispy-doom

Binaries for Windows (x86) are available here:
http://www.greffrath.com/~fabian/crispy-doom_4.2.zip
http://www.greffrath.com/~fabian/crispy-doom-music-pack_2.zip

Have a lot of fun!

- Fabian

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Update September 19, 2017: Crispy Doom 4.3 is released!

Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original.

Crispy Doom 4.3 has been released on September 19, 2017. It is based on Chocolate Doom 2.3.0.

 

This quick fix release introduces improvements requested by ZeroMaster010 and is supposed to be the last release based on SDL1.

 

Please visit the Crispy Doom homepage for more information:
https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#History_of_changes

The Crispy Doom source code is available at GitHub:
https://github.com/fabiangreffrath/crispy-doom

Binaries for Windows (x86) are available here:
http://www.greffrath.com/~fabian/crispy-doom_4.3.zip
http://www.greffrath.com/~fabian/crispy-doom-music-pack_2.zip

Have a lot of fun!

- Fabian

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