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fabian

Crispy Doom 5.4 (Update: December 17, 2018)

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3 hours ago, SiFi270 said:

Before your reply, I also tried installing the latest version from the link you shared near the top of the page, and that seems to be having the same problem with any IWAD

 

With "problem" you mean that the program prints neither to the terminal window nor to stdout/err.txt? Well, that's expected behavior on Windows that I tend to forget.

 

3 hours ago, SiFi270 said:

unless I specify it in command prompt or by using the setup program's warp function, but even those still won't let me play Chex Quest.

 

Chex will be fixed in tomorrow's daily build. Thanks for the report!

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I've been playing around with this port for a while and it's really nice! Just a couple comments I have:

 

I'm not sure if it's something wrong on my end, but I'm not able to drag and drop PWADs onto the .exe for some reason? The program will load but the WAD stuff won't. They do work through the command line, but usually I just like to drop the WAD on the exe and get going quicker from there. Works with every other port I've used, not sure why it's not working with this one. I'm using Windows 10 64bit by the way.

 

Also, I'd like to second MAJ's comment from earlier in the thread that I would prefer to have the option of having exit sounds play without the ENDOOM screen also showing up too.

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Hello! Unfortunately, the port does not work. When I run crispy-doom.exe, nothing happens. No window appears, nothing. At the same time, Chocolate Doom works fine. My specs: Win10 Home x64, Intel HD Graphics 630 integrated graphics card (i5 7400). Maybe there is log file that I can provide?

 

/sorry for my english, I am writing with the help of google translate

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8 hours ago, Triple_sSs said:

I've been playing around with this port for a while and it's really nice! Just a couple comments I have:

 

Thank you!

 

8 hours ago, Triple_sSs said:

I'm not sure if it's something wrong on my end, but I'm not able to drag and drop PWADs onto the .exe for some reason? The program will load but the WAD stuff won't. They do work through the command line, but usually I just like to drop the WAD on the exe and get going quicker from there. Works with every other port I've used, not sure why it's not working with this one. I'm using Windows 10 64bit by the way.

 

Oh, does it work with Chocolate Doom this way? 

 

5 hours ago, oldfrag said:

Hello! Unfortunately, the port does not work. When I run crispy-doom.exe, nothing happens. No window appears, nothing.

 

Are you using Avast?

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10 hours ago, fabian said:

Oh, does it work with Chocolate Doom this way?

 

Hmm, I just double-checked and it looks like ChocoDoom doesn't support drag and drop either. I thought it did but I guess I'm mistaken. It's something I do all the time with ports like ZDoom and such though.
Given the nature of this port, is this a feature that could be added please?

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you may create another shortcut to Crispy, with "-file" in command line. this is required argument to load custom pwads. then you can d-n-d your pwads onto this new shourtcut, and it should work. i hope, it was a long time since i used any DE. but i think it should work as expected.

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Hi Fabian,

I've compiled the latest (bfd2786) version of CrispyDoom from the repo, and wanted to try my luck at asking for an option to enable "precise" coordinates. As it stands, floored (or rounded?) coordinates don't really have any use for speedrunning. The coordinates really help with understanding why some things do and don't work (for example glides).

 

Attached a screenshot to show the rounded coordinates.

 

DOOM0000.png

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@eLim The HUD coordinates are merely meant for coarse orientation on the map (e.g. for mappers or for taking screenshots). If you type the IDMYPOS cheat, you will see high precision coordinates which will update each tic for 10 seconds. Does this help?

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Yep.

What I was asking for was actually drawing the IDMYPOS ingame, while recording. After some (rather prompt) discussion, this has been ruled as definitely cheating, so I'll quietly retreat back into my hideyhole for now hahaha.

 

Other than that this is definitely my speedrun port of choice now! Handles mouse input great, has vert toggle, has great mouse-strafe-speed resolution and now I can see my angle while playing? This is a goldmine!

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Hi fabian, I just wanted to say thanks for the in-depth changelogs on GitHub. I recently took interest in Crispy Doom and had a lot of technical/editing questions but I seem to have found all of my answers! It seems like a very clean and well-designed port!

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