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Enemy that only gets damaged by a certain attack?

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Of course it is.

You'll want to use custom damage types.

Something like this:

Actor WeirdMonster
      DamageFactor 0
      DamageFactor "SpecialWeapon", 1
      blah blah blah normal actor code
Then make sure your weapon's projectiles or puffs use DamageType "SpecialWeapon".

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