Marnetmar Posted February 10, 2014 So yeah uh I decided this should be a thing Screens: It's WIP so expect more refined stuff in the future pls be supportiv of this emotionel endavor <3 1 Share this post Link to post
Deleted_Account Posted February 10, 2014 Another Knee-Deep in Doom project? It was done just fine back in 93, no need to keep trying to recapture that. What's next, Knee-Deep in the Shores of Hell ZDoom? lol. 0 Share this post Link to post
Steve D Posted February 10, 2014 There's no such thing as too many Knee Deeps. Finish this, please. 0 Share this post Link to post
Doomkid Posted February 10, 2014 Marnetmar said: pls be supportiv of this emotionel endavor <3 YOU SON OF A BITCH YOU WILL PAT FOR THIS Seriously though, although the KDIZD idea is kind of old, there's always room for more vanilla mapping. Hoping to see more in the way of originality here though, DOS Doom is capable of more tricks than people realise. But as you said, it's just a WIP. (You should just rename it to KDIKDIKDIKDIKDIZD) 0 Share this post Link to post
Obsidian Posted February 10, 2014 So you're neck deep in ZDoom then? Good luck getting out. Having said that, I'm up for any DeHackEd work. 0 Share this post Link to post
Doomkid Posted February 23, 2014 Why not call it knee deep in vanilla doom? 0 Share this post Link to post
Xfing Posted August 30, 2014 Gez said:So many knee-depths, so little ZDoom... Which reminds me... is The Shores of ZDoom still alive? I sure wish it was. 0 Share this post Link to post
scifista42 Posted August 30, 2014 Nobody knows. :/ I also wish this was active. What can be more hilarious than a retro ZDoom remake of a newschool vanilla remake of a newschool ZDoom remake of a retro vanilla game? 0 Share this post Link to post
Xfing Posted August 30, 2014 scifista42 said:Nobody knows. :/ I also wish this was active. What can be more hilarious than a retro ZDoom remake of a newschool vanilla remake of a newschool ZDoom remake of a retro vanilla game? I have only played the original Knee-Deep in the Dead and KDiZD, so don't expect me to keep track :D 0 Share this post Link to post
scifista42 Posted August 30, 2014 Xfing said:I have only played the original Knee-Deep in the Dead and KDiZDThat's right, nothing more exists. :) But as far as I know, KDiKDiZD was a serious project, cancelled far into its development and not released. KDiKDiKDiZD has nothing more than this (and ZDoom forum's) thread. 0 Share this post Link to post
Marnetmar Posted August 31, 2014 scifista42 said:Nobody knows. :/ I also wish this was active. What can be more hilarious than a retro ZDoom remake of a newschool vanilla remake of a newschool ZDoom remake of a retro vanilla game? It's active, don't worry. 0 Share this post Link to post
Vermil Posted August 31, 2014 One could see if one could re-create as many of KDIZD's new weapons and monsters in Dehacked as possible (i.e if this is based on Doom1, there are loads of unused frames from Doom2 to use)? But IIRC, Vanilla Doom would remove mobj's with the same ID numbers as Doom2's new monsters. 0 Share this post Link to post
scifista42 Posted August 31, 2014 ID numbers are no problem, they can be changed via DEHACKED as well. The only problem is that SSG in vanilla Doom 1 can't work. That's probably one of the main reasons why KDiKDiZD was intended for Doom 2 IWAD. 0 Share this post Link to post
Xfing Posted September 4, 2014 scifista42 said:ID numbers are no problem, they can be changed via DEHACKED as well. The only problem is that SSG in vanilla Doom 1 can't work. That's probably one of the main reasons why KDiKDiZD was intended for Doom 2 IWAD. So the Lost Episode couldn't be played in vanilla? It had a perfectly functional SSG there. 0 Share this post Link to post
Impboy4 Posted September 4, 2014 Xfing said:So the Lost Episode couldn't be played in vanilla? It had a perfectly functional SSG there. The Lost Episode was made specifically for Zdoom by Xaser and the SSG there was done using DECORATE. 0 Share this post Link to post
Snakes Posted September 5, 2014 Am I the only one who thought of this? 0 Share this post Link to post
Xaser Posted September 5, 2014 All I did in LE was import the sprites, since the target engines (ZDoom and Eternity) already load the code. Heck, technically the Ultimate Doom EXE does this too, though I've never actually tried shoving Doom 2 things in so I'm not sure if there are any gametype-restrictions that stop that sort of stuff from actually working in the original engine. It'd be a fun side-project to check at some point, though, assuming someone here hasn't already done analysis on it. LE's maps require a limit-removing port anyway, and E5M4 does some sky stuff that Doom's standard render wouldn't be able to handle out of the box anyway (probably ruling out the likes of PRBoom-plus, though I must admit I've never tested it there). A proper limit-removing version would be totally doable, though, assuming I ever go crazy and decide to do that. Maybe 'nilla too since I actually know how to do that now. Kinda. :P ...Sorry for the hijack, Marn. :P 0 Share this post Link to post
Devalaous Posted September 5, 2014 I find it difficult to play LE. The big draw was the two alpha maps, but I kind of wanted normal versions to play to be able to properly appreciate the voidified version. I'll finish LE someday. Someday. 0 Share this post Link to post
Obsidian Posted September 5, 2014 Snakes said:Am I the only one who thought of this? How I would love to see KDiKDiZD back in action. Maybe one of these days. 0 Share this post Link to post