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nambona890

GZDoom builder problem

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in GZDoomBuilder when i load a map, i get this weird error like this.

IndexOutOfRangeException while loading effect display2d.fx: Index was outside the bounds of the array.
   at CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile)
   at CodeImp.DoomBuilder.Rendering.Display2DShader..ctor(ShaderManager manager)
   at CodeImp.DoomBuilder.Rendering.ShaderManager.ReloadResource()
   at CodeImp.DoomBuilder.Rendering.ShaderManager..ctor(D3DDevice device)
   at CodeImp.DoomBuilder.Rendering.D3DDevice.Initialize()
   at CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options)
   at CodeImp.DoomBuilder.General.NewMap()
   at CodeImp.DoomBuilder.Actions.Action.Begin()
   at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname)
   at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
i also get it in doom builder 2 PLEASE HELP!

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Looks like DB2 and GZDB fail to compile a D3D shader. Does your videocard suppot Shader Model 2.0?

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MaxED said:

Looks like DB2 and GZDB fail to compile a D3D shader. Does your videocard suppot Shader Model 2.0?

They did before, before i got a ransomware on my computer and had to reformat, now its not working.
EDIT: i got the newest revision of gzdb, now its working. :) and i found a db2 version that didnt fuck up. :) you can send this to post hell now!

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