nambona890 Posted February 10, 2014 in GZDoomBuilder when i load a map, i get this weird error like this.IndexOutOfRangeException while loading effect display2d.fx: Index was outside the bounds of the array. at CodeImp.DoomBuilder.Rendering.D3DShader.LoadEffect(String fxfile) at CodeImp.DoomBuilder.Rendering.Display2DShader..ctor(ShaderManager manager) at CodeImp.DoomBuilder.Rendering.ShaderManager.ReloadResource() at CodeImp.DoomBuilder.Rendering.ShaderManager..ctor(D3DDevice device) at CodeImp.DoomBuilder.Rendering.D3DDevice.Initialize() at CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options) at CodeImp.DoomBuilder.General.NewMap() at CodeImp.DoomBuilder.Actions.Action.Begin() at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname) at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) i also get it in doom builder 2 PLEASE HELP! 0 Share this post Link to post
MaxED Posted February 10, 2014 Looks like DB2 and GZDB fail to compile a D3D shader. Does your videocard suppot Shader Model 2.0? 0 Share this post Link to post
nambona890 Posted February 11, 2014 MaxED said:Looks like DB2 and GZDB fail to compile a D3D shader. Does your videocard suppot Shader Model 2.0? They did before, before i got a ransomware on my computer and had to reformat, now its not working. EDIT: i got the newest revision of gzdb, now its working. :) and i found a db2 version that didnt fuck up. :) you can send this to post hell now! 0 Share this post Link to post