Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Doominator2

How to use teamhellspawns voxels in zandronum?

Recommended Posts

So I tried a bunch of things like putting the files in the skins folder and such but it wont work, does anyone know how to activate these voxel sprites?

Share this post


Link to post

Voxel support was added to ZDoom 2.6.0. Zandronum 1.x is based on ZDoom 2.3.0; the 2.x version of Zandronum advanced to ZDoom 2.5.0.

In other words: Zandronum doesn't support voxels, and is not going to support them until Zandronum 3.x.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×