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Doominator2

How to use teamhellspawns voxels in zandronum?

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So I tried a bunch of things like putting the files in the skins folder and such but it wont work, does anyone know how to activate these voxel sprites?

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Voxel support was added to ZDoom 2.6.0. Zandronum 1.x is based on ZDoom 2.3.0; the 2.x version of Zandronum advanced to ZDoom 2.5.0.

In other words: Zandronum doesn't support voxels, and is not going to support them until Zandronum 3.x.

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