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General Rainbow Bacon

How to import new floor textures

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Importing flats is actually easier than textures: paste the flats in between the FF_START and FF_END tags and you're done. New animated textures will probably require you to either replace stock ones or make an ANIMATED lump, which I'm not so knowledgeable about.

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If you're importing graphics from anywhere other than a wad, they'll probably need to be converted to Doom flats - highlight the imported graphics and select "Graphic/Convert To..." from the mouse right-click menu, select "Doom Flat (Paletted)" as the destination format, untick "Enable Transparency" and hit "Convert/Convert All".

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Obsidian said:

Importing flats is actually easier than textures: paste the flats in between the FF_START and FF_END tags and you're done.

There's no such thing as FF_START and FF_END. All you need is an F_END (not FF_END) after the last flat (note that Doom will consider everything before F_END as being a potential flat, which will waste a lot of memory unless your flats and the F_END marker are the first thing in the WAD). There absolutely must not be an F_START marker unless you are replacing every flat in the game.

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Foxpup said:

There's no such thing as FF_START and FF_END. All you need is an F_END (not FF_END) after the last flat (note that Doom will consider everything before F_END as being a potential flat, which will waste a lot of memory unless your flats and the F_END marker are the first thing in the WAD). There absolutely must not be an F_START marker unless you are replacing every flat in the game.


The flat hack is only needed for vanilla, though. Any (non-Choco) source port should be able to handle the presence of an F_START lump.

You can also use FF_START/F_END. This way, ports will recognize the start marker but vanilla won't.

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