Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Doc-Pyton

Introducing the Mod i am Working on atm.

Recommended Posts

I was mapping for Doom II when i decidet, that the Textures from Doom werent enough to make really cool maps ...
When i got bored by using the same Textures again and again, i took a look how to add new Textures to the Game ...
The moment i reconized how easy it is to modify the game and create own wad's i just started to check out what i was able to do with the engine ...

It didn last long till i decidet to make some complete modification with everything it needs for a good mod -> New graphics, Weapons and monsters and stuff like that ...
So here's the link to my Mod on ModDB ...

http://www.moddb.com/mods/docs-doom-mod

Im working for about three weeks on it at the Moment, and im progressing pretty fast, since im on the easy task's ...
When the time comes to make the monsters and maps for that mod it will get slower ( im pretty sure )

Its everything pretty Beta and full of things i dont like in the state they are but i hope when im coming to some point to release stuff it will be an worth addition to the Doom-Mod-Collection ...

( same thread was made on ZDoom Forums ... For the case if someone wonders )

Im pretty sure i will have the one or the other question during the development of this ... hope i will find the needet help here when that time comes ...

PS: Hello Community of the Doomworld Forum ... ^^ ... Thought some kind of "Hello here i am" would be nice since this is my first thread ...

Share this post


Link to post

looks cool, kinda ROTT-ish somehow, i don't get the the doomguy in suit as like as be some hong kong action-flick hero, but who cares is still cool.

I loved the shotguns especially.

Share this post


Link to post

Here are my four Variants of Zombie's for the MOD ...

http://forum.zdoom.org/download/file.php?id=19209&mode=view

the First one is new -> The chainswordzombie ...
I'm planing to let him act like the Pinkydeamon but a bit faster ...

The rest of them are the replacements for the Three Existing Kinds of Zombie's ...
I have walking animations for all of them ...

And the Chaingundude has some animation for Walking, Shooting, and dying ...
( damn animating this guy's is some hell of work >_<' , especially the dying animations are tricky )

Same thread on ZDoom Forums :
http://forum.zdoom.org/viewtopic.php?f=19&t=45428

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×