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Memfis

crediting the whole world

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let's say I took some textures from a bunch of wads that allow that but ask for credit
of course I don't remember the names of these wads\authors
so I just write smth like "thanks to everyone and everything in this world for making the textures"
good?

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good. yes. great.

EDIT: or if you still have the wads with the textures, look up the wad on the internet to find the author.

EDIT 2: or i cant read the main post.

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Hey Memfis, I took a bunch of your maps which you spent a year making and selling it as an iphone app, but don't worry I gave credit to "teh internets".

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Memfis said:

good?

no

If you took textures from a wad, how do you not remember the wad?

How do you know the author gives permission to reuse if you can't even remember the wad?

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Be fair, and polite, and spend a little time searching, so you can give the proper credit.

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I consider my maps public domain or whatever it is called, basically I'm ok with people doing whatever they want with them.

I don't remember the wads because I literally went through hundreds of wads picking textures that I liked. But I skipped the ones that didn't allow reusing.

I think I was sleepy when I made this thread yesterday kind of as a joke. For some reason everything is funnier when I'm sleepy lol.

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I'm okay with someone chopping my dick off so that entitles me to be allowed to castrate other people since they probably don't need it for the same reasons I don't need mine.

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TimeOfDeath said:

If you took textures from a wad, how do you not remember the wad?

Very easily if you have taken a few textures from a large number of WADs, not paid much attention where they came from, perhaps kept the extracted textures in a general resources folder with other textures and perhaps done any of these things over a long period of time; perhaps years.

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It doesn't help that Doom's way of handling custom textures is pretty cumbersome. It would be really cool if there were a map editor that could take textures from wherever - image files, other maps, texture packs - and compile them into the wad with the necessary TEXTUREx/PATCHES lumps on the fly.

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