Memfis Posted March 17, 2014 The iwad texture STONE4 doesn't tile too well vertically (very noticeable seam). Anyone wants to try to fix it? 0 Share this post Link to post
jmickle66666666 Posted March 17, 2014 does this work for you? http://puu.sh/7zfLa.png edit: one sec I think my files messed up... 0 Share this post Link to post
plums Posted March 17, 2014 My attempt, better than the original but not perfect: eh, that looks pretty bad, I'll have a proper go at it again later if no one else has done a good one. Maybe jmickle's is good, can't see it tiled right now. 0 Share this post Link to post
plums Posted March 17, 2014 OK, here's the best I'm going to get I think: If it's good enough for you, it should be easy to apply to the other similar STONE textures as well. Interestingly now it looks like there's a seam 1/4 of the way from the top now, too. Eh. edit: Fixed up the new crack a little more 0 Share this post Link to post
Memfis Posted March 18, 2014 Very nice work, thanks a lot guys! p.s. It would be nice to see a project that attempts to fix stuff like this in the iwad textures. I remember some Plutonia ones having similar noticeable seams, for example. 0 Share this post Link to post
plums Posted March 18, 2014 Memfis said:It would be nice to see a project that attempts to fix stuff like this in the iwad textures. I remember some Plutonia ones having similar noticeable seams, for example. I've thought about this before, when I was trying to tweak sky textures for D2INO. Having all the skies vertically tile, at least a little, would be helpful. The Plutonia DBRAIN replacement textures shift around by 1px on some frames, it's always looked like an error to me but maybe it's intentional? 0 Share this post Link to post