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scifista42

Post your Dooming qualification!

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Knowledge about Doom editing, wad/mod creating and other skills can be divided into the following branches/disciplines:

  • 1. Loading and playing an usermade mod
  • 2. Coming up with ideas for one own's creations
  • 3. Vanilla mapping
  • 4. Boom mapping
  • 5. ZDoom/advanced engine mapping
  • 6. Demo recording
  • 7. Speedrunning
  • 8. Adding custom music
  • 9. Adding custom textures, graphics, other content
  • 10. DEHACKED editing
  • 11. ACS/other scripting
  • 12. ZDoom DECORATE/other behaviour coding
  • 13. Creating textures
  • 14. Composing MIDI music
  • 15. Composing other format music
  • 16. Creating animated sprites
  • 17. Creating models
  • 18. Creating program applications manipulating .wad file contents
  • 19. Game engine programming

  • 20. Speedmapping
Feel free to mention other such disciplines I forgot.

Now think about them and realize what you can (and cannot) manage. Note that you don't have to be any specially good at the discipline, but if you just know how, then, for me, you have the qualification.


My qualification:
1+2 of course, vanilla/Boom/ZDoom mapping, demo recording/playing, SLADE3 operations, DEHACKED, ACS, DECORATE, making simple graphics/graphic edits.

I cannot do speedrunning, composing music, advanced graphic editing, modeling, wad format programming (though I am interested in the topic) and higher.

Maybe I would be interested into learning the disciplines I cannot do... once.


Post your qualification!

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1, 2, 3, 4, 5, 6 - Check
Dabbled in 7, but I suck.
8 - Check
9 - Know but fail. Currently have a sky displaying in ZDoom and crashing PrBoom+
10, 11 - No
12 - As long as I have the ZDoom Wiki open
13 - Tried. Never again
14 - Yes
15 - MIDI -> MP3 converting doesn't count does it? :P
16 - No, though I have done inanimate sprites before (see avatar)
17, 18, 19, - No. (though it's inevitable I'll have to start learning C soon.)
20 - No.

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I qualify for the following:

1. Loading and playing an usermade mod - I do this on a regular basis.

2. Coming up with ideas for one own's creations - of course.

3. Vanilla mapping - Having released one Vanilla only wad.

5. ZDoom/advanced engine mapping - Currently developing a PSX Megawad.

8. Adding custom music - On occasion, depending on the wad.

9. Adding custom textures, graphics, other content - Yes.

13. Creating textures - I've created quite a few but have never utilized them myself.

15. Composing other format music - See number 5.

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1-4 yep
6-10 yep
14 haven't done a long time but yes
15 Mod Tracker long ago, my Amiga is gathering dust on the attic
18 yep

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Memfis said:

I make useless posts on doomworld forums everyday


You win.

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The point of this is? There is no qualifications at all, this is a game you know though actually having some of these techniques can help in jobs for example, I got my apprenticeship from mentioning modification design in Doom, but seeing as I have posted might as well put down what I can do. 1-4, know some ZDoom tricks but not all, same with Zandaemonex, 7 if you can call what I do speed running, 6 I obviously have no fucking idea how to do that, 8 & 9, 11 & 12, I know the basics of the last two but that's about it.

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1. Loading and playing an usermade mod -- Yes
2. Coming up with ideas for one own's creations -- Yes
3. Vanilla mapping -- Yes
4. Boom mapping -- Yes
5. ZDoom/advanced engine mapping -- Yes
6. Demo recording & playing -- Yes
7. Speedrunning -- Yes, but not in any meaningful/competitive way
8. Adding custom music -- Yes
9. Adding custom textures, graphics, other content -- Yes
10. DEHACKED editing -- Yes, but I'm not a fan of it
11. ACS/other scripting -- Yes
12. ZDoom DECORATE/other behaviour coding -- Yes
13. Creating textures -- Yes
14. Composing MIDI music -- Yes, but not often because I am impatient
15. Composing other format music -- Yes (but not for Doom so no?)
16. Creating animated sprites -- Yes, shitty ones
17. Creating models -- Nope
18. Creating program applications manipulating .wad file contents -- Nope
19. Game engine programming -- Yes, but only in the sense that I've fucked around with Chocolate Doom's source for a laugh and changed things that could easily have been changed with Dehacked anyway.

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There's actually a potential benefit to this thread when it comes to project planners. Going by the criteria listed, if said planners needed someone with a certain skill set (be that a creator in textures/midis/ect), they could refer to this thread and contact whoever has experience in this set and voice their interest in having their participation, if applicable.

The only drawbacks are being aware of this threads existence, and of course having the user either being active, or available.

Even if both these instances occur, there's bound to be others to contact.

It's not all pointless.

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1. Loading and playing an usermade mod - Yes

2. Coming up with ideas for one own's creations - Yes

3. Vanilla mapping - Yes (Unreleased because it sucks)

4. Boom mapping - Yes

5. ZDoom/advanced engine mapping - Yes, let's not talk about those though.

6. Demo recording & playing - yes

7. Speedrunning - Tried, not my strong suit.

8. Adding custom music - Yes

9. Adding custom textures, graphics, other content - Yes, I have some issues with it though.

10. DEHACKED editing - I made a Demon with the health of a Zombieman so yes.

11. ACS/other scripting - music changes and such wonderful things.

12. ZDoom DECORATE/other behaviour coding - No

13. Creating textures - Ha ha, you could say that.

14. Composing MIDI music - I wouldn't call it music, but yes.

15. Composing other format music - I wouldn't call them music either, but I guess so.

16. Creating animated sprites - No

17. Creating models - No

18. Creating program applications manipulating .wad file contents - Never could and never will.

19. Game engine programming - Ditto as 18.

20. It takes me days to make one map, so no.

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1. Loading and playing an usermade mod - Yep
2. Coming up with ideas for one own's creations - Yep, way too good at this. :P
3. Vanilla mapping - Yes
4. Boom mapping - Yes
5. ZDoom/advanced engine mapping - Yep, a little
6. Demo recording & playing - No
7. Speedrunning - No
8. Adding custom music - Yep
9. Adding custom textures, graphics, other content - Yes
10. DEHACKED editing - Big fat yes
11. ACS/other scripting - Some
12. ZDoom DECORATE/other behaviour coding - A little bit
13. Creating textures - Only a bit of dabbling
14. Composing MIDI music - I tried
15. Composing other format music - No
16. Creating animated sprites - The odd halfhearted attempt
17. Creating models - No
18. Creating program applications manipulating .wad file contents - No
19. Game engine programming - No

I can also speedmap and make a mean sandwich.

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Obsidian said:

I can also speedmap and make a mean sandwich.

Speedmapping! I'm adding it as 20.

To explain this thread (and my other similar threads), I'm just a very contemplative person. Also curious. And these forums allow me to have an opportunity to ask other people what they think about the same subject, which is crossing my mind at the moment. I always hope that there might be any use of the thread, at least to see different opinions for inspiration and to get other people thinking, or just to give them a chance to speak their mind. Here, it's more like a survey for fun and to know more about everyone's field of interest.

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1. Loading and playing an usermade mod - Easy
2. Coming up with ideas for one own's creations - Sometimes
3. Vanilla mapping - Yep
4. Boom mapping - Sure
5. ZDoom/advanced engine mapping - Nothing Published Yet
6. Demo recording & playing - Never Tried
7. Speedrunning - Not to much interest.
8. Adding custom music - Done
9. Adding custom textures, graphics, other content - Yes
10. DEHACKED editing - Only a few times
11. ACS/other scripting - Not Yet
12. ZDoom DECORATE/other behaviour coding - Dabbled here and there
13. Creating textures - A few rather bad ones.
14. Composing MIDI music - Nope
15. Composing other format music - Nah
16. Creating animated sprites - Do not have the patience.
17. Creating models - A few TF2 stuff.
18. Creating program applications manipulating .wad file contents - Why reinvent the wheel?
19. Game engine programming - No
20. Speedmapping - Done once

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Inkie said:

18. Creating program applications manipulating .wad file contents - Why reinvent the wheel?

I meant it differently than you understood. I meant programs like for example Matt Tropiano's editing utilities, or downright whole programs for editing like SLADE3 is, or just some script that will go through a wad and, say, remove unused skies or check for number of custom textures, and such. Programs to make our manual wad-editing easier.

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1-6: Yes.

7: Not terrible if I practice the map, but I'm not interested in speedrunning in general.

8-16: Yes.

17: Dabbled in it, but never got very far.

18: No. Don't see much need to, given that most of what I want to do is already covered by existing utilities.

19: Yes, but could use some practice.

20: No, I feel that I'm terrible with layouts. I need time to plan them out.

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People, I'm sorry for this grievance, not that it's so significant - but your posts are mostly hard to read / hard to find numbers. Why not use the format I've proposed? It's short and I find it clear to both write and read the questioned info.

My qualification:
1+2 of course, vanilla/Boom/ZDoom mapping, demo recording/playing, SLADE3 operations, DEHACKED, ACS, DECORATE, making simple graphics/graphic edits.

I cannot do speedrunning, composing music, advanced graphic editing, modeling, wad format programming (though I am interested in the topic) and higher.

Maybe I would be interested into learning the disciplines I cannot do... once.

Of course it may be just me who prefer it this short way, I apologize, feel free to disregard this.

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1: yes
2: maybe
3: yes
4: not really
5: no
6: What do you mean exactly by playing? I can playback demos but not record them, so no
7: Casually
8: yep
9: yes
10-12: no
13: no
14: no
15: heavens no
16: actually, yes
17-19: nope
20: might try this again soon

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1. Y
2. Y
3. Y
4. Y
5. Y
6. N
7. Y
8. Y
9. Y
10. Y
11. Y
12. Y
13. N
14. N
15. N
16. N
17. N
18. Y
19. kinda

20. kinda

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6: What do you mean exactly by playing? [a demo]

Being able to launch .lmp file and watch demo playback.

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  • 1. Loading and playing an usermade mod - Yes
  • 2. Coming up with ideas for one own's creations - Sort of
  • 3. Vanilla mapping - Yes
  • 4. Boom mapping - Yes
  • 5. ZDoom/advanced engine mapping - Yes
  • 6. Demo recording - Yes
  • 7. Speedrunning - No
  • 8. Adding custom music - Yes
  • 9. Adding custom textures, graphics, other content - Yes
  • 10. DEHACKED editing - Yes
  • 11. ACS/other scripting - Yes
  • 12. ZDoom DECORATE/other behaviour coding - Yes
  • 13. Creating textures - Yes
  • 14. Composing MIDI music - No
  • 15. Composing other format music - No
  • 16. Creating animated sprites - Yes (mostly fish-themed avatars)
  • 17. Creating models - Not yet
  • 18. Creating program applications manipulating .wad file contents - No
  • 19. Game engine programming - No
  • 20. Speedmapping - No

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Suitepee said:

I Let's Play and livestream Doom wads, does that entitle me to any "Doom qualifications"?

Yes, to the first one. :p

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Wow, that's still up?

My first contact with serious Doom playing some 15 years ago.

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1. Loading and playing an usermade mod - Yes
2. Coming up with ideas for one own's creations - Yes
3. Vanilla mapping - Yes but never released
4. Boom mapping - No
5. ZDoom/advanced engine mapping - No
6. Demo recording - Yes
7. Speedrunning - Attempted. Not exactly my thing.
8. Adding custom music - Yes
9. Adding custom textures, graphics, other content - Yes
10. DEHACKED editing - No
11. ACS/other scripting - No
12. ZDoom DECORATE/other behaviour coding - No
13. Creating textures - No
14. Composing MIDI music - No
15. Composing other format music - No
16. Creating animated sprites - No
17. Creating models - No
18. Creating program applications manipulating .wad file contents - No
19. Game engine programming - No
20. Speedmapping - No

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