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gemini09

Custom Intermission (ZDoom)

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Hello gemini. I wonder if it should be
Intermission "E1END"
instead of
Intermission E1END

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I tried that. Hello Memfis.

I also tried testing

Next = "EndGameC"


(EndGameC is Doom 2's ending), but the progression still went to map02 instead.

Here's the new draft of my Mapinfo for anybody to examine

http://pastebin.com/qUzvXF3b

Ideally I want the custom intermission to work, and proceed as follows:

1. normal tally screen,
2. text screen,
3. "screen wipe" effect into;
4. image screen,
5. next map

Additionally, I want to omit the "Now entering" text at the end of step 1, if that's possible.......

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I tested your code (from the second link), only changing this:

Next = "E1END9"
to this:
Next = EndSequence, "E1END9"
Despite the absence of some contents (like backgrounds, texts and images), things "worked". The sequence went like this: tally, exit text, to custom intermission.

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gemini09 said:

Additionally, I want to omit the "Now entering" text at the end of step 1, if that's possible.......

That parts easy, add a transparent 102x12 pixel WIENTER graphic lump to your wad.

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This may sound silly, but are you actually loading the mapinfo lump?


I think at this point it'd be a good idea to upload the WAD in question.

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Remember that, in the new style MAPINFO, text after the = sign must be in quotes, eg

Sky1 = "nsky1", 0.0

In BorderTexture = a23 I don't know if a23 is a texture name or just a colour number.
If it is a name, ergo text, then surround it by quotes.

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I got this code working

http://pastebin.com/2HZLmUaZ

it ends the level with the tally screen, then the image, but it behaves like in the end of the game - you can only press ESC to start a new game.

I wanted it to continue to map02, but it seems like that's not even possible?

If that's the case, I will say that I find it utterly disappointing on the behalf of ZDoom and its funcionality.

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EndSequence ends the game. It's not possible to go back to the game after it's ended.

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I was never under the assumption that "intermission" was in practice a sub-category of "end game".

The Wiki says:
Intermission definition
Custom Intermissions can now be defined. A map can jump to one by declaring it in the map definition.


More correctly phrased, this would read:

Custom End-games can now be defined. A map can end with one by declaring it in the map definition.


Also, thanks for no-reply to my query last week.

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Bite me, I don't check PMs often on this forum. (It's only shown if there are new PMs on the bottom of the index page, and generally I only visit from my bookmark of view new posts.

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gemini09 said:

This whole exercise has just been really unfulfilling for me...


rofl

You have selected a subject which very few mappers have tackled. So I'm not surprised that you
are not getting a whole lot of support, beyond the basic stuff.

Have you checked how this is done in G/ZDoom (zdoom.pk3, gzdoom.pk3) ? I know Rex has done
quite substantial MAPINFOs for some of his maps. Maybe you can learn from those.

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