Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
gemini09

Custom Intermission (ZDoom)

Recommended Posts

Hello gemini. I wonder if it should be
Intermission "E1END"
instead of
Intermission E1END

Share this post


Link to post

I tried that. Hello Memfis.

I also tried testing

Next = "EndGameC"


(EndGameC is Doom 2's ending), but the progression still went to map02 instead.

Here's the new draft of my Mapinfo for anybody to examine

http://pastebin.com/qUzvXF3b

Ideally I want the custom intermission to work, and proceed as follows:

1. normal tally screen,
2. text screen,
3. "screen wipe" effect into;
4. image screen,
5. next map

Additionally, I want to omit the "Now entering" text at the end of step 1, if that's possible.......

Share this post


Link to post

I tested your code (from the second link), only changing this:

Next = "E1END9"
to this:
Next = EndSequence, "E1END9"
Despite the absence of some contents (like backgrounds, texts and images), things "worked". The sequence went like this: tally, exit text, to custom intermission.

Share this post


Link to post
gemini09 said:

Additionally, I want to omit the "Now entering" text at the end of step 1, if that's possible.......

That parts easy, add a transparent 102x12 pixel WIENTER graphic lump to your wad.

Share this post


Link to post

This may sound silly, but are you actually loading the mapinfo lump?


I think at this point it'd be a good idea to upload the WAD in question.

Share this post


Link to post

Remember that, in the new style MAPINFO, text after the = sign must be in quotes, eg

Sky1 = "nsky1", 0.0

In BorderTexture = a23 I don't know if a23 is a texture name or just a colour number.
If it is a name, ergo text, then surround it by quotes.

Share this post


Link to post

I got this code working

http://pastebin.com/2HZLmUaZ

it ends the level with the tally screen, then the image, but it behaves like in the end of the game - you can only press ESC to start a new game.

I wanted it to continue to map02, but it seems like that's not even possible?

If that's the case, I will say that I find it utterly disappointing on the behalf of ZDoom and its funcionality.

Share this post


Link to post

EndSequence ends the game. It's not possible to go back to the game after it's ended.

Share this post


Link to post

I was never under the assumption that "intermission" was in practice a sub-category of "end game".

The Wiki says:
Intermission definition
Custom Intermissions can now be defined. A map can jump to one by declaring it in the map definition.


More correctly phrased, this would read:

Custom End-games can now be defined. A map can end with one by declaring it in the map definition.


Also, thanks for no-reply to my query last week.

Share this post


Link to post

Bite me, I don't check PMs often on this forum. (It's only shown if there are new PMs on the bottom of the index page, and generally I only visit from my bookmark of view new posts.

Share this post


Link to post
gemini09 said:

This whole exercise has just been really unfulfilling for me...


rofl

You have selected a subject which very few mappers have tackled. So I'm not surprised that you
are not getting a whole lot of support, beyond the basic stuff.

Have you checked how this is done in G/ZDoom (zdoom.pk3, gzdoom.pk3) ? I know Rex has done
quite substantial MAPINFOs for some of his maps. Maybe you can learn from those.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×