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TNT wad with Plutonia gameplay

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I am attempting to create a TNT wad that has the fast and challenging gameplay of Plutonia. I am not copying the gameplay style of Plutonia, I am attempting to give it that slaughter feel.
The focus is on gameplay not detail.

Here is the download to the first map (launch with TNT to play): https://www.mediafire.com/?kgg30u7vvidmb59



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Megamur said:

Waiting for the "Plutonia isn't slaughtermaps" posts.

Interesting concept, though.


haha. Well either way, I think people will get the idea. Thanks dude.

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You can jump out the window in your first screenshot, and get stuck outside, if you go up the lift the chaingunner was on.

edit: FDAs here, first one fails due to being stuck outside.
http://www.doomworld.com/vb/attachment.php?postid=1252334

Fun and quick, I would have preferred a bit more polish in the visuals dept. but you did warn that the focus was on gameplay, so OK.


edit2: Major HOMs in GLBoom+ in the SSG area, seems fine in software mode though... not entirely sure why.

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plums said:

You can jump out the window in your first screenshot, and get stuck outside, if you go up the lift the chaingunner was on.

edit: FDAs here, first one fails due to being stuck outside.
http://www.doomworld.com/vb/attachment.php?postid=1252334


I have fixed that now. Thanks for making the FDA and pointing out that error.

plums said:

edit2: Major HOMs in GLBoom+ in the SSG area, seems fine in software mode though... not entirely sure why.


Not sure what is causing that. I will try and figure it out.

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