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Tigrou

What is the heaviest/ most complex map you have ever play ?

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What is the heaviest and most complex DOOM map you have ever play ?

By "heavy" I mean a map with a complex architecture, with tons of sectors transparency and whatever, that literally put the engine on his knees.

This is something different from this thread where by area/size is important.

Slowest I have found so far are in Sunder wad, MAP09 and MAP10.



On my machine, ZDoom barely plays them at 20fps. (While GZDoom have no problem running them correctly).

They are certainly not the biggest maps out there but i'm not a wad specialist.

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Those maps look impressive from those screenshots. Too bad they're still inhabited by primitive idiots who can't even get past doors. The difference becomes too jarring. It's like they belonged to some enlightened species that moved on, leaving scavengers to have fun eating wood.

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Boom has plenty monster operable actions. I'm sure the monsters can't activate them in order to contain the game play. It takes a lot of forethought to consider where the monsters will go and will be when they can use the technology around them making play testing awfully difficult, tedious, and harder to predict, especially considering the grand scale of sunders levels and population of monsters

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Misri Halek from Alien Vendetta is goddamn huge.

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scalliano said:

Anything from Winter's Fury.


This. Sort of. I've only ever beaten MAP01 of Winter's Fury, because as soon as I start MAP02, everything slows to a crawl.
It's a shame because I want to beat that before S.U.P.E.R Natural is released.

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MAP29: Ticket to Eternity from Plutonia 2.

I was stuck on this level for over three hours, and there were hidden Commander Keens scattered about in very obfuscated places that would reveal a hidden exit if all 6 (I think) were found. I only was able to find 3 and gave up.

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rf` said:

Misri Halek from Alien Vendetta is goddamn huge.


y'know that's not the first time I heard that. I won't dispute whether or not misri halek is a good map, but I never found it to be comparatively larger than other maps in other megawads. Does it have to do with the transitions from seeing large vistas and cramped corridors in the same level? It's definitely one of those levels that feels like an adventure, but other than that I never found anything very remarkable about it. I'm beginning to wonder if I missed a large secret or alternate route or something.

Phml said:

I'm not sure there's even any door in Sunder map10.


Haha I can't say I ever actually beat the map. I guess I was just speaking from my experience in mapping.

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Perhaps people see Misri Halek as huge because it's vanilla compatible. Only explanation I can think of anyway, because as you say there's many bigger maps around.

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'Iron Exuviae' by dobu gabu maru (MAP31 in NOVA: The Birth). That map just blew me away with its amazing architecture......especially when the slaughter trap was sprung out of nowhere!

The only other map that comes to mind is 'ZDLightcrap' by gggmork on the Monochrome Mapping Project.

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Mene tekel. I have weighted your submissions and found them wanting. You speak in terms of complexity, but name mere maps of size and structural richness. Know then of rjspace31.wad and despair, for it is beyond all. It crushes all other maps simply by taking an advanced concept (rocketjumping in Doom) to an extreme, highly challenging end. Simply said, it might take you weeks or months of training to exit it, then it'll surely take you years to be able to complete it.

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Any of Jim Flynn's maps come to my mind. As far as vanilla-compatible maps go, they're pretty complex in architecture and puzzles that they take a very long time to pass. And there's Alien Vendetta's Misri Halek.

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5till L1 Complex does a pretty good job of killing FPS through its use of foliage. Object 34 is certainly complex, but you never see enough of it to impact gameplay quality.

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T-Rex said:

Any of Jim Flynn's maps come to my mind. As far as vanilla-compatible maps go, they're pretty complex in architecture and puzzles that they take a very long time to pass. And there's Alien Vendetta's Misri Halek.


Hoo boy, Enigma Episode. That took me longer to finish than Doom 2 in its entirety

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