gemini09 Posted April 13, 2014 I'd like to make a couple of requests for this fantastic engine... When you begin a new game by New Game; Custom Episodes selection menu; Skill selection.... I need the episode choice to be tagged with an individual, purpose-made playerclass. So four episodes, and four playerclasses. The second thing was how to get a selection menu of the 4 playerclasses in dm/coop games. 0 Share this post Link to post
Archi Posted April 13, 2014 You can do this that way: leave there only class menu, start game in the same map for everyone and after starting of this map check player class and exit to episode depending on player class. 0 Share this post Link to post
gemini09 Posted April 13, 2014 Could you elaborate a little on that? Also I was wondering if the text highlighting on skillsetting browsing could be disabled - so the skull Icon would do all the indicating. 0 Share this post Link to post
Gez Posted April 13, 2014 A simple way to do that would be to use a teleporter with four possible destinations, each destination being filtered to one of the classes. Each teleport destination is in a separate part of the map, with an exit to the start of this class's episode. Admittedly, that'll behave oddly in coop. But that's unavoidable. 0 Share this post Link to post
gemini09 Posted April 13, 2014 I'd love to avoid using a teleport map if that could be done but I don't know.... regarding my other curiosity, if you move the Skull indicator to any of the top/first three, they will be additionally highlighted with red text http://i.imgur.com/oqvp7lf.png 0 Share this post Link to post
gemini09 Posted April 15, 2014 Please work with me some more on these issues, because I would really like to pull off these effects so the Mod can be shaped as polished as possible. 0 Share this post Link to post