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InvertCube

Optimized 3d Anaglyph Palette

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I recently ran into this engine for playing Doom in 3d:
http://rotatingpenguin.com/gz3doom/

It was designed for use with the Occulus Rift but I have been running it in red/cyan anaglyph mode. It works and looks great but a lot of colors in doom's color palette clash terribly with the red/cyan.
To remedy this I made it so the engine auto runs with a black and white palette. This works great but leaves some color to be desired.

That being said I was wondering if anyone else who knows how to make palette hacks would be interested in tweaking the colors so that it would work with anaglyph without having to be completely desaturated. Perhaps replacing red with green?

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