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(Solved) Explosions do the same damage at any specified range?

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Hello everybody!

I'm working on a ZDoom mod, and I want to create an explosion that does the same damage at any specified range. Is this even possible? I've put;

TNT1 A 0 A_Explode(62,120)

But here's the problem; I've set 120 range, and I want to make the same damage inside this range, and not like usual explosions do. Is it possible?

Thanks a lot for reading! I'd appreciate if someone would help me! :D

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Have a look at the wiki page for A_Explode. I think the fulldamageradius parameter is what you're looking for.

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This works for me:

TNT1 A 0 A_Explode ( 62 , 120 , 1 , 1 , 120 )

but looking at the wiki, I'm not sure if those 1s should be 0s or what have you. The fifth parameter is full damage range.

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The default values for the third and fourth parameters are XF_HURTSOURCE and 0 respectively. So:
NT1 A 0 A_Explode(62, 120, XF_HURTSOURCE, 0, 120)

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Wow, BIG fail on me; I knew them but I didn't remembered them :/ Please excuse how stupid am I, it happens to me often.

Anyway, I used this;

TNT1 A 0 A_Explode(62, 150, 0, 0, 150)

Thanks a lot, everyone!

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