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TMD

MAYhem2048! Now on idgames!

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Xaser said:

I MAY or MAY not do something for this.

See what I did there? I'm clever.


Dammit Xaser! you stole my joek

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Archi said:

Puff

Max in 1:58
Damn those chaingunners, took so long for them to show their majesties. Below 2 min is fine, but could've been faster if not for them 2 slow jerks.

E: Ah, got it, should've crossed armor sector earlier to summon them. Oh well.

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I started a draft of what I would like to do. Not sure if its up to snuff yet though.

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I quite like that shot, although I'm not overly sure what's happening on the left side. Who knows, maybe your forte is outdoor areas.

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Obsidian said:

I quite like that shot, although I'm not overly sure what's happening on the left side. Who knows, maybe your forte is outdoor areas.

Copied the starting vechile from MAP14 of KamaSutra since this map is a tribute to it, and put some flames behind it.
Holds 250+pennies monsters as a total in one area.

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CorSair said:

If you can make Boom map with it, be my guest...


I'm going to try normal Doom Builder 2 and see how it works.

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Breezeep said:

ho boy! a contest! can I join?


It is not really a contest, but you are welcome to join. Check first point for details.


And yes, last day for maps is the 31st

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Well, shit. I was doing some work on my map, and something went wrong when saving the map. Then GZDoom builder crashed and erased all my game configurations. ._.

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Breezeep said:

You guys think it is a good Idea to use GZDoom builder?

You only need to copy Boom configuration from DB2 to GZDB.

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ok, disregard what I said. I found out what was causing the problems on GZDoom builder.

here's what I have so far:


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Breezeep said:

here's what I have so far:


Looks boring and plain.

I already have difficulties and stuff on my map, and I think it's ready, it's a hard map using only plasma and rockets.(desided to do something fancy, told ya)
Here's the map (make sure to open it with the texture pack)
https://www.mediafire.com/?wtoj451d8hp0vd4

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Breezeep said:

ok, disregard what I said. I found out what was causing the problems on GZDoom builder.

here's what I have so far:

http://i.imgur.com/u8KK4LLl.png
http://i.imgur.com/HiTaQ9Ql.png

First shot looks fine. Second one is rather plain, but I expect you'll be giving it a quick art pass to break up the monotony at some point. Even something as basic as putting SUPPORT3 on the corners would spice it up a bit.

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People should just worry about a playable layout first, criticism on the aesthetics can come later.

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