MH101 Posted May 1, 2014 Hi, I'm thinking about making a Duke Nukem-style game with similar graphics, but a friend of mine said it would be easier to use the Quake engine if I wanted to make a standalone game. Would it be possible to use the Quake engine to make sprite-based graphics instead of just 3D models? 0 Share this post Link to post
Jaxxoon R Posted May 1, 2014 The Quake engine is designed around true 3D, isn't it? If you were wanting to make the most of it you'd probably be better off just making 3D assets with Blender and exporting it to Quake format using the proper plugins (try looking on ZDoom.org's forums). If you can't manage that you'd probably be better off making a Total Conversion for [G]ZDOOM, since it allows you to do most of what Quake is capable of anyways with less effort. Like Chex 3, for example. Although, if you mean an actual stand-alone build of the engine with this added in, well, there's always the source code out there. 0 Share this post Link to post
MH101 Posted May 1, 2014 Like would it be possible to make a standalone game in the style of Duke Nukem? I say that game because it has more features and effects than Doom does. 0 Share this post Link to post
Clonehunter Posted May 2, 2014 It ight be possible, depending on how much you wanna work the code. The most advanced thing I've seen on the Quake 1 Engine is probably a standalone version of CoD5's Nazi Zombie mode. Duke Nuke like effects may be possible, as such. 0 Share this post Link to post
MH101 Posted May 2, 2014 But you can put in sound effects and code the player to say something at a particular event? Because the Duke Nukem style games have that, like when you see an easter egg. 0 Share this post Link to post
Doominator2 Posted May 2, 2014 Too bad Doom was never ported to the quake engine. 0 Share this post Link to post
Vile Posted May 2, 2014 Doominator2 said:Too bad Doom was never ported to the quake engine. At one point it was... kinda. http://www.quakewiki.net/archives/doom/ 0 Share this post Link to post
FireFish Posted May 2, 2014 It is possible, as people made a retro 2.5D style game in the severely updated quake engine called DARKPLACES. it looks like 90's 2.5D fps games but with high resolution graphics. http://www.retroblazer.com/ 0 Share this post Link to post
printz Posted May 2, 2014 Jaxxoon R said:[G]ZDOOM, since it allows you to do most of what Quake is capable of anyways with less effort. I beg to differ. While it may be easier to draw levels of Doom complexity, if you try to go vertical, Quake is easier than trying the same thing with many 3D floors over each other. 0 Share this post Link to post
Aliotroph? Posted May 2, 2014 Indeed. The funny thing is I always see far more vertical Doom maps than vertical Quake maps. (G)ZDoom can't do moving sectors like DN3D. Polyobjs can simulate some of the same effects, but walking on moving sectors was a big part of some levels. 0 Share this post Link to post
geo Posted May 2, 2014 Yeah Quake has true 3D Duke still uses sprites. 0 Share this post Link to post
ETTiNGRiNDER Posted May 2, 2014 From my limited experience with both, I find the BUILD editor to be a joy to work with, while the only Quake editor I got along with is Quark and when I mention that all the Quake-heads have a knee-jerk reaction of "NOOOO DON'T USE QUARK IT'S HORRIBLE YOU'LL REGRET IT". Exactly WHY it's so bad to use was never entirely clear to me, but supposedly it starts choking on maps bigger than the little test doodles I was working with. 0 Share this post Link to post
MH101 Posted May 2, 2014 Would it be possible to make a standalone game with the BUILD editor? 0 Share this post Link to post
ETTiNGRiNDER Posted May 2, 2014 MH101 said:Would it be possible to make a standalone game with the BUILD editor? Possible, certainly, easy, I can't guarantee that since I've never tried something so ambitious with it. Worst case scenario, you might have to tweak and compile a bit of C source code. You might also like to look into Mapster32 which is a port of the editor to modern systems and adds a few features, it might also be more "generic" than the one that comes with Duke if you find that one to be too Duke-specific. 0 Share this post Link to post
MH101 Posted May 2, 2014 Is Mapster 32 a legal program? Because I don't want to risk getting in trouble with the author of the game. 0 Share this post Link to post
ETTiNGRiNDER Posted May 2, 2014 It's connected with EDuke32 so presumably it's as legal as that is. I don't think there are any problems in that regard. 0 Share this post Link to post