Hocusdoom (new version 01-27-2017)

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Progress Continues.

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Work chugs along.

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Gorgeous as always.

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Hey, question!

 

Where is the fourth orb in the map 21? I've found the one on the north after using two keys, second on the very south on the platform above. The third in the dungeon on the platform... and the fourth is missing there!

 

Thanks

 

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8 hours ago, scifista42 said:

Why don't you look for it in a map editor?

I have no idea how... it's pk3 file.

 

Also I think it could be a bug.

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9 hours ago, Matthias said:

Hey, question!

 

Where is the fourth orb in the map 21? I've found the one on the north after using two keys, second on the very south on the platform above. The third in the dungeon on the platform... and the fourth is missing there!

 

Thanks

 

There's a instead of turning to get the south crystal, keep going straight across the magic bridges to the western side of the main outdoor room.

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1 hour ago, rf` said:

There's a instead of turning to get the south crystal, keep going straight across the magic bridges to the western side of the main outdoor room.

There I have so far :)

Screenshot_Doom_20170813_094905.jpg

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On 25.03.2017 at 9:24 PM, BoJustBo said:

You telling me this guy is clicking this fast?

Seems to be a powerup.

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Oh... I just found it. It's outside on the rock! But looks I will have to jump a lot to get there!

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5 hours ago, Matthias said:

I have no idea how... it's pk3 file.

Change the file suffix from pk3 to zip and open it in a file browser, or alternatively open the pk3 in SLADE3. In the "maps" folder, find the respective map's wad. Either extract the wad and open it in Doom Builder, or open it in SLADE3 and open the map in SLADE3's own map editor.

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Despite rumors that don't exist, I am not dead! I feel like I should have been posting more updates over the months, but you know how things go. Hope you guys have a spooky Halloween soon!

Current playable version for 10-03-2017
https://www.dropbox.com/s/0fsggin43fiydnr/hocusdoom-10-03-17.pk3?dl=1
Ogg versions of music (updated)
https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1


changelog for - 10-02-2017

  • finished map22
  • finished map24
  • finished map25
  • finished map26
  • finished map27
  • finished map28
  • finished map29
  • finished map30
  • finished map31
  • fixed particle bridges moving up if you're underneath it.
  • particle bridge inherits from a zscript actor that lets you jump onto it from underneath. Thanks To Gutawer for zscript help!
  • changed automap strings for kills,treasures,crystals (now that its available)
  • teleport particles only activate when teleporting, freeing up memory otherwise used by it
  • rewrote script for Power Wand, and may actually use it. Its a bit weird so I'll need more feedback on it.
  • added handling for if your time is greater than 999.
  • lowered chance for ghosts to fade to 1/4
  • dragon boss done, added dinos (John Hammond would be so proud)
  • picking up new special weapons doesn't remove other weapons (You still lose them at the end of a level though)
  • returning from a teleport sets your last used weapon back (due to change above) (nevermind still need to fix)
  • IDFA cheat no longer breaks weapons (good news for you cheaters!)
  • lowered tree demon boss's health to 175
  • made fireball much more destructive
  • fixed a bug where some scripts were still using setammocapacity when no longer needed.
  • fixed minor texturing & scrpting in map01
  • renamed Gargoyle to Devil to avoid conflicts with another enemy
  • added several E4 enemies
  • added laser trap for E4
  • fixed bug where explosive shots were throwing decorations in map20 around like crazy. WHUT
  • added stuff for secret level
  • new alternate hud sprites for powered shots
  • new powerup - flamethrower!
  • made the eastern crystal a bit more visible on map21 and tweaked bridges to it some.
  • more small changes to early levels
  • added small hints for multi-switch puzzles
  • made jump and teleport potions fullbright to match other potions (and to make more visible)
  • tweaked all 3d models to be gzdb friendly (most of them at least)
  • lowered lava damage from 2 to 1.
  • rewrote script for Power Wand again. (This is version six or so. I guess I don't know what I want)
  • added secret weapon
  • new weapon powerups for E3 secret level
  • cookies!
Edited by rf`
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On 10/3/2017 at 4:06 AM, Matthias said:

So it' done? When you release it?

I am not done yet. I still have another full episode to do.

Edited by rf`

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Yes, there will be 40 maps total. (and a possible fifth episode later down the road, but next to no work is done on that)

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I tried to run the new version on GZDoom and it gives me this error:

 

Execution could not continue.

Script error, "hocusdoom-10-03-17.pk3:menudef" line 87:
Unknown keyword 'AddOptionMenu'

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1 hour ago, Lingyan203 said:

Unknown keyword 'AddOptionMenu'

What version of GZDoom do you use? It seems to be too old.

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3 hours ago, Manuel-K said:

What version of GZDoom do you use? It seems to be too old.

 

V2.4

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Try using the 3.1.0 stable, as that's that's the current version I'm using.

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I want to play this so bad, but I'm saving myself for the final version.

 

Take me rf!

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1 hour ago, Megalyth said:

I want to play this so bad, but I'm saving myself for the final version.

 

Take me rf!

Maybe another year without help, maybe a year with?

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Awesome work !!! Love it. Did play the old Hocus Pocus myself as a kid. Again, great work !!

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I really love this mod. It's awesome! But I think should be called Hocus Pocus 3D, not Hocus Pocus Doom. In my version I have modified all the titles of the mod to that one. It looks more professional and I love it (I'm gonna make a DVD box for it). I attach the new Tittle screen on the message. Rf' what do you think about this change for the official version?

TITLEPI2.png

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