rabidrage Posted May 13, 2014 I'm doing this solely for my own enjoyment, not trying to share other people's work as my own...just thought I should throw that out there. Maybe if it works well I'll recommend the combination I come up with, but I won't distribute it. Now that that's out of the way... I've discovered Cosmetic Doom, and I think it's a wonderful alternative to Brutal and Beautiful Doom. It works well with other mods. However, I would like to incorporate Doom 64 recoil effects, and I don't know where those are stored within a particular PK3 (D64stuffGZ). Does anybody know where it might be? 0 Share this post Link to post
Cat God25 Posted May 13, 2014 weaponsP inside the DECORATE folder. For example the rocket launcher: Actor 64RocketLauncher : RocketLauncher Replaces RocketLauncher { Scale 0.82 States { Fire: MISG B 9 A_GunFlash MISG B 0 A_Recoil (2) MISG B 0 A_FireMissile MISG B 3 A_SetPitch (pitch-2) MISG B 1 A_SetPitch (pitch+0.8) MISG B 2 A_SetPitch (pitch+0.6) MISG B 3 A_SetPitch (pitch+0.4) MISG B 4 A_SetPitch (pitch+0.2) MISG B 1 MISG B 0 A_ReFire Goto Ready Flash: MISF A 4 Bright MISF B 4 Bright MISF CD 4 bright Goto LightDone } } A_Recoil pushes the player backwards, A_SetPitch is whats used to 'shake' the player's screen. I made a test wad to 'replace' Cosmetic Doom's rocket launcher with one giving recoil. It contains the DECORATE lump for the custom launcher, and KEYCONF lump so it can be equipped correctly. (Needs to be loaded after the cosm wads else it will give an error) http://www.mediafire.com/download/nmddrjcxignw8dd/cosmRLrecoil.wad Hope this helped some. 0 Share this post Link to post
rabidrage Posted May 14, 2014 That's HUGE. Thank you! I had actually found the word "recoil" in Weapons_P shortly before you posted this, but that still left me wondering exactly what to do with it. Now I should be able to finagle something. Then I'll work on replacing the chaingun sprite with the Doom64 sprite--because for some reason in Beautiful Doom and in Cosmetic Doom, it looks like crap. 0 Share this post Link to post