Bishop Posted May 23, 2014 Just wondering if there was a way via ACS (or even decorate) to resurrect the player when dead. Just like the "resurrect" cheat in the console would do. 0 Share this post Link to post
Guest Unregistered account Posted May 23, 2014 Oh, yeah! I used this once in a jokewad. You need something like this: Script 1 (death) { ConsoleCommand Resurrect; } You could always use a delay before resurrecting, too. :) 0 Share this post Link to post
Bishop Posted May 23, 2014 Yeah, that always comes to mind... But I see 2 majors flaws: 1. "ConsoleCommand" was not made possible Zdoom... pity. 2. It wouldn't work in cooperative multi-player, on the count of being a cheat command. I would need this to work even if "sv_cheats" is set to 0. 0 Share this post Link to post
scifista42 Posted May 23, 2014 Resurrecting the player will always be taken as cheating. I've tried some DECORATE workarounds, but without a success. Even if I resurrect the player's thing like any other monster, controls aren't recovered. Upon hitting a key, the level is restarted like if the player was dead. I thought about morphing, but apparently dead players cannot be morphed, as I've read here. I don't know a legit way to resurrect the player, it is possible that there's none. 0 Share this post Link to post
Bishop Posted May 23, 2014 Even in single player zdoom, I can't make it work. So, if you're dead, you're dead. All I wanted to do was simulate multiplayer respawning in single player 0 Share this post Link to post
traversd Posted May 24, 2014 Perhaps you could make a new player class that teleports and resets stats instead of dies when health <=0? 0 Share this post Link to post
Edward850 Posted May 24, 2014 Bishop said:1. "ConsoleCommand" was not made possible Zdoom... pity. "Pity"? I don't think you realise why ZDoom forbids the idea.Bishop said:All I wanted to do was simulate multiplayer respawning in single player Why simulate it? MAPINFO AllowRespawn 0 Share this post Link to post